|  |  |  | @ -999,11 +999,9 @@ public class City extends AbstractWorldObject {@@ -999,11 +999,9 @@ public class City extends AbstractWorldObject { | 
			
		
	
		
			
				
					|  |  |  |  | 		HashSet<Integer> currentMemory; | 
			
		
	
		
			
				
					|  |  |  |  | 		PlayerCharacter player; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 		// Gather current list of players within a distance defined by the x extent of the
 | 
			
		
	
		
			
				
					|  |  |  |  | 		// city zone.  As we want to grab all players with even a remote possibility of
 | 
			
		
	
		
			
				
					|  |  |  |  | 		// being in the zone, we might have to increase this distance.
 | 
			
		
	
		
			
				
					|  |  |  |  | 		// Gather current list of players within a distance defined by the seige bounds
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 		currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.getBounds().getHalfExtents().x * 1.41421356237, MBServerStatics.MASK_PLAYER); | 
			
		
	
		
			
				
					|  |  |  |  | 		currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.SIEGE.extents, MBServerStatics.MASK_PLAYER); | 
			
		
	
		
			
				
					|  |  |  |  | 		currentMemory = new HashSet<>(); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | 		for (AbstractWorldObject playerObject : currentPlayers) { | 
			
		
	
	
		
			
				
					|  |  |  | 
 |