|  |  |  | @ -663,15 +663,24 @@ public enum CombatManager {@@ -663,15 +663,24 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  |             //int roll = ThreadLocalRandom.current().nextInt(100);
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					|  |  |  |  |             DeferredPowerJob dpj = null; | 
			
		
	
		
			
				
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					|  |  |  |  |             int atrRoll = ThreadLocalRandom.current().nextInt(ac.level * 10,(int)atr); | 
			
		
	
		
			
				
					|  |  |  |  |             int max = (int)atr; | 
			
		
	
		
			
				
					|  |  |  |  |             int min = (int)(max * 0.5f); | 
			
		
	
		
			
				
					|  |  |  |  |             if(max < min){ | 
			
		
	
		
			
				
					|  |  |  |  |                 min = max - 1; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             int atrRoll = ThreadLocalRandom.current().nextInt(min,max); | 
			
		
	
		
			
				
					|  |  |  |  |             int defRoll = 0; | 
			
		
	
		
			
				
					|  |  |  |  |             if(AbstractCharacter.IsAbstractCharacter(target)){ | 
			
		
	
		
			
				
					|  |  |  |  |                 AbstractCharacter tar = (AbstractCharacter) target; | 
			
		
	
		
			
				
					|  |  |  |  |                 defRoll = ThreadLocalRandom.current().nextInt(tar.level * 10,tar.defenseRating); | 
			
		
	
		
			
				
					|  |  |  |  |                 max = tar.defenseRating; | 
			
		
	
		
			
				
					|  |  |  |  |                 min = (int)(max * 0.5f); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(max < min){ | 
			
		
	
		
			
				
					|  |  |  |  |                     min = max - 1; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 defRoll = ThreadLocalRandom.current().nextInt(min,max); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             if (atrRoll < defRoll) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (atrRoll > defRoll) { | 
			
		
	
		
			
				
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					|  |  |  |  |                 if (ac.getObjectType().equals(GameObjectType.PlayerCharacter)) | 
			
		
	
		
			
				
					|  |  |  |  |                     updateAttackTimers((PlayerCharacter) ac, target, true); | 
			
		
	
	
		
			
				
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