|  |  | @ -2923,6 +2923,17 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |     public synchronized void grantXP(int xp) { |  |  |  |     public synchronized void grantXP(int xp) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(this.promotionClass == null && this.level == 10){ |  |  |  |         if(this.promotionClass == null && this.level == 10){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.setOverFlowEXP(0); |  |  |  |             this.setOverFlowEXP(0); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.update(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.incVer(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.recalculate(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.calculateMaxHealthManaStamina(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.setHealth(this.healthMax); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.mana.set(this.manaMax); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.stamina.set(this.staminaMax); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //LoadJob.reloadCharacter(this);
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             DbManager.PlayerCharacterQueries.SET_PROPERTY(this, "char_experience", this.exp); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             //			updateDatabase();
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             DbManager.AccountQueries.INVALIDATE_LOGIN_CACHE(this.getObjectUUID(), "character"); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Stop players from getting experience past the cap
 |  |  |  |         // Stop players from getting experience past the cap
 | 
			
		
	
	
		
		
			
				
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