|  |  | @ -138,7 +138,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |     private int lastTargetID; |  |  |  |     private int lastTargetID; | 
			
		
	
		
		
			
				
					
					|  |  |  |     private int hidden = 0; // current rank of hide/sneak/invis
 |  |  |  |     private int hidden = 0; // current rank of hide/sneak/invis
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					|  |  |  |     private int seeInvis = 0; // current rank of see invis
 |  |  |  |     private int seeInvis = 0; // current rank of see invis
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					|  |  |  |     private float speedMod; |  |  |  |     public float speedMod; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     private boolean teleportMode = false; // Teleport on MoveToPoint
 |  |  |  |     private boolean teleportMode = false; // Teleport on MoveToPoint
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					|  |  |  |     private float dexPenalty; |  |  |  |     private float dexPenalty; | 
			
		
	
		
		
			
				
					
					|  |  |  |     private long lastPlayerAttackTime = 0; |  |  |  |     private long lastPlayerAttackTime = 0; | 
			
		
	
	
		
		
			
				
					|  |  | @ -4896,7 +4896,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if(this.isFlying()){ |  |  |  |                 if(this.isFlying()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (!AbstractCharacter.CanFly(this)) { |  |  |  |                     if (this.speedMod > 0) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         GroundPlayer(this); |  |  |  |                         GroundPlayer(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         //ChatManager.chatSystemInfo(this, "You Cannot Fly While Having A MovementBuff");
 |  |  |  |                         //ChatManager.chatSystemInfo(this, "You Cannot Fly While Having A MovementBuff");
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					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
	
		
		
			
				
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