forked from MagicBane/Server
				
			
				 46 changed files with 1411 additions and 1368 deletions
			
			
		| @ -1,888 +0,0 @@@@ -1,888 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| package engine.ai; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.Enum.DispatchChannel; | ||||
| import engine.InterestManagement.WorldGrid; | ||||
| import engine.ai.utilities.CombatUtilities; | ||||
| import engine.ai.utilities.MovementUtilities; | ||||
| import engine.gameManager.*; | ||||
| import engine.math.Vector3f; | ||||
| import engine.math.Vector3fImmutable; | ||||
| import engine.net.DispatchMessage; | ||||
| import engine.net.client.msg.PerformActionMsg; | ||||
| import engine.net.client.msg.PowerProjectileMsg; | ||||
| import engine.net.client.msg.UpdateStateMsg; | ||||
| import engine.objects.*; | ||||
| import engine.powers.ActionsBase; | ||||
| import engine.powers.PowersBase; | ||||
| import engine.server.MBServerStatics; | ||||
| import java.util.ArrayList; | ||||
| import java.util.HashSet; | ||||
| import java.util.Map.Entry; | ||||
| import java.util.concurrent.ConcurrentHashMap; | ||||
| import java.util.concurrent.ThreadLocalRandom; | ||||
| 
 | ||||
| import static engine.math.FastMath.sqr; | ||||
| 
 | ||||
| public class MobileFSM { | ||||
| 
 | ||||
| 
 | ||||
|     private static void AttackTarget(Mob mob, AbstractWorldObject target) { | ||||
|         if (mob == null) | ||||
|             return; | ||||
|         if (target == null || !target.isAlive()) { | ||||
|             mob.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
|         if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) { | ||||
|             if (MobCast(mob)) { | ||||
|                 mob.updateLocation(); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|         if (!CombatUtilities.inRangeToAttack(mob, target)) | ||||
|             return; | ||||
|         switch (target.getObjectType()) { | ||||
|             case PlayerCharacter: | ||||
|                 PlayerCharacter targetPlayer = (PlayerCharacter) target; | ||||
|                 AttackPlayer(mob, targetPlayer); | ||||
|                 break; | ||||
|             case Building: | ||||
|                 Building targetBuilding = (Building) target; | ||||
|                 AttackBuilding(mob, targetBuilding); | ||||
|                 break; | ||||
|             case Mob: | ||||
|                 Mob targetMob = (Mob) target; | ||||
|                 AttackMob(mob, targetMob); | ||||
|                 break; | ||||
|         } | ||||
|         mob.updateLocation(); | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackPlayer(Mob mob, PlayerCharacter target) { | ||||
|         if (!mob.canSee(target)) { | ||||
|             mob.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
|         if (mob.BehaviourType.callsForHelp) | ||||
|             MobCallForHelp(mob); | ||||
|         if (!MovementUtilities.inRangeDropAggro(mob, target)) { | ||||
|             mob.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
|         if (CombatUtilities.inRange2D(mob, target, mob.getRange())) { | ||||
|             //no weapons, default mob attack speed 3 seconds.
 | ||||
|             if (System.currentTimeMillis() < mob.getLastAttackTime()) | ||||
|                 return; | ||||
|             // ranged mobs cant attack while running. skip until they finally stop.
 | ||||
|             if (mob.isMoving() && mob.getRange() > 20) | ||||
|                 return; | ||||
|             // add timer for last attack.
 | ||||
|             ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|             ItemBase offHand = mob.getWeaponItemBase(false); | ||||
|             if (mainHand == null && offHand == null) { | ||||
|                 CombatUtilities.combatCycle(mob, target, true, null); | ||||
|                 int delay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     delay = 11000; | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|             } else if (mob.getWeaponItemBase(true) != null) { | ||||
|                 int delay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     delay = 11000; | ||||
|                 CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|             } else if (mob.getWeaponItemBase(false) != null) { | ||||
|                 int attackDelay = 3000; | ||||
|                 if (mob.isSiege()) | ||||
|                     attackDelay = 11000; | ||||
|                 CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|             } | ||||
|         } | ||||
|         if(target.getPet() != null){ | ||||
|             if(target.getPet().getCombatTarget() == null && target.getPet().assist() == true){ | ||||
|                 target.getPet().setCombatTarget(mob); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackBuilding(Mob mob, Building target) { | ||||
|         if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | ||||
|             mob.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
|         City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); | ||||
|         if (playercity != null) | ||||
|             for (Mob guard : playercity.getParent().zoneMobSet) | ||||
|                 if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) | ||||
|                     if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) | ||||
|                         guard.setCombatTarget(mob); | ||||
|         if (mob.isSiege()) | ||||
|             MovementManager.sendRWSSMsg(mob); | ||||
|         ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|         ItemBase offHand = mob.getWeaponItemBase(false); | ||||
|         if (mainHand == null && offHand == null) { | ||||
|             CombatUtilities.combatCycle(mob, target, true, null); | ||||
|             int delay = 3000; | ||||
|             if (mob.isSiege()) | ||||
|                 delay = 15000; | ||||
|             mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|         } else if (mob.getWeaponItemBase(true) != null) { | ||||
|             int attackDelay = 3000; | ||||
|             if (mob.isSiege()) | ||||
|                 attackDelay = 15000; | ||||
|             CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|         } else if (mob.getWeaponItemBase(false) != null) { | ||||
|             int attackDelay = 3000; | ||||
|             if (mob.isSiege()) | ||||
|                 attackDelay = 15000; | ||||
|             CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|         } | ||||
|         if (mob.isSiege()) { | ||||
|             PowerProjectileMsg ppm = new PowerProjectileMsg(mob, target); | ||||
|             ppm.setRange(50); | ||||
|             DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void AttackMob(Mob mob, Mob target) { | ||||
|         if (mob.getRange() >= 30 && mob.isMoving()) | ||||
|             return; | ||||
|         //no weapons, default mob attack speed 3 seconds.
 | ||||
|         ItemBase mainHand = mob.getWeaponItemBase(true); | ||||
|         ItemBase offHand = mob.getWeaponItemBase(false); | ||||
|         if (mainHand == null && offHand == null) { | ||||
|             CombatUtilities.combatCycle(mob, target, true, null); | ||||
|             int delay = 3000; | ||||
|             if (mob.isSiege()) | ||||
|                 delay = 11000; | ||||
|             mob.setLastAttackTime(System.currentTimeMillis() + delay); | ||||
|         } else if (mob.getWeaponItemBase(true) != null) { | ||||
|             int attackDelay = 3000; | ||||
|             if (mob.isSiege()) | ||||
|                 attackDelay = 11000; | ||||
|             CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | ||||
|             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|         } else if (mob.getWeaponItemBase(false) != null) { | ||||
|             int attackDelay = 3000; | ||||
|             if (mob.isSiege()) | ||||
|                 attackDelay = 11000; | ||||
|             CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | ||||
|             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | ||||
|             if(target.combatTarget == null){ | ||||
|                 target.combatTarget = mob; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void Patrol(Mob mob) { | ||||
|         //make sure mob is out of combat stance
 | ||||
|         if (mob.isCombat() && mob.getCombatTarget() == null) { | ||||
|             mob.setCombat(false); | ||||
|             UpdateStateMsg rwss = new UpdateStateMsg(); | ||||
|             rwss.setPlayer(mob); | ||||
|             DispatchMessage.sendToAllInRange(mob, rwss); | ||||
|         } | ||||
|         int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobileFSMManager.AI_PATROL_DIVISOR * 0.5f), MobileFSMManager.AI_PATROL_DIVISOR) + MobileFSMManager.AI_PATROL_DIVISOR; | ||||
|         if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis()) | ||||
|             //early exit while waiting to patrol again
 | ||||
|             return; | ||||
|         //guard captains inherit barracks patrol points dynamically
 | ||||
|         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | ||||
|             Building barracks = mob.building; | ||||
|             if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { | ||||
|                 mob.patrolPoints = barracks.patrolPoints; | ||||
|             } else { | ||||
|                 randomGuardPatrolPoint(mob); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|         if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { | ||||
|             mob.lastPatrolPointIndex = 0; | ||||
|         } | ||||
|         mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | ||||
|         mob.lastPatrolPointIndex += 1; | ||||
|         MovementUtilities.aiMove(mob, mob.destination, true); | ||||
|         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | ||||
|             for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | ||||
|                 //make sure mob is out of combat stance
 | ||||
|                 if (minion.getKey().despawned == false) { | ||||
|                     if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | ||||
|                         minion.getKey().setCombat(false); | ||||
|                         UpdateStateMsg rwss = new UpdateStateMsg(); | ||||
|                         rwss.setPlayer(minion.getKey()); | ||||
|                         DispatchMessage.sendToAllInRange(minion.getKey(), rwss); | ||||
|                     } | ||||
|                     if (MovementUtilities.canMove(minion.getKey())) { | ||||
|                         Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | ||||
|                         minion.getKey().updateLocation(); | ||||
|                         Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); | ||||
|                         MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static boolean canCast(Mob mob) { | ||||
|         // Performs validation to determine if a
 | ||||
|         // mobile in the proper state to cast.
 | ||||
|         if (mob == null) | ||||
|             return false; | ||||
|         if (mob.mobPowers.isEmpty()) | ||||
|             return false; | ||||
|         if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) { | ||||
|             mob.setCombatTarget(null); | ||||
|             return false; | ||||
|         } | ||||
|         int castRoll = ThreadLocalRandom.current().nextInt(101); | ||||
|         if(castRoll <= MobileFSMManager.AI_POWER_DIVISOR){ | ||||
|             return false; | ||||
|         } | ||||
|         if (mob.nextCastTime == 0) | ||||
|             mob.nextCastTime = System.currentTimeMillis(); | ||||
| 
 | ||||
|         return mob.nextCastTime <= System.currentTimeMillis(); | ||||
|     } | ||||
| 
 | ||||
|     public static boolean MobCast(Mob mob) { | ||||
|         // Method picks a random spell from a mobile's list of powers
 | ||||
|         // and casts it on the current target (or itself).  Validation
 | ||||
|         // (including empty lists) is done previously within canCast();
 | ||||
| 
 | ||||
|         ArrayList<Integer> powerTokens; | ||||
|         ArrayList<Integer> purgeTokens; | ||||
|         PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); | ||||
|         if (mob.BehaviourType.callsForHelp) | ||||
|             MobCallForHelp(mob); | ||||
|         // Generate a list of tokens from the mob powers for this mobile.
 | ||||
|         powerTokens = new ArrayList<>(mob.mobPowers.keySet()); | ||||
|         purgeTokens = new ArrayList<>(); | ||||
|         // If player has this effect on them currently then remove
 | ||||
|         // this token from our list.
 | ||||
|         for (int powerToken : powerTokens) { | ||||
|             PowersBase powerBase = PowersManager.getPowerByToken(powerToken); | ||||
|             for (ActionsBase actionBase : powerBase.getActions()) { | ||||
|                 String stackType = actionBase.stackType; | ||||
|                 if (target.getEffects() != null && target.getEffects().containsKey(stackType)) | ||||
|                     purgeTokens.add(powerToken); | ||||
|             } | ||||
|         } | ||||
|         powerTokens.removeAll(purgeTokens); | ||||
|         // Sanity check
 | ||||
|         if (powerTokens.isEmpty()) | ||||
|             return false; | ||||
|         // Pick random spell from our list of powers
 | ||||
|         int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); | ||||
|         int powerRank = mob.mobPowers.get(powerToken); | ||||
|         PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | ||||
|         //check for hit-roll
 | ||||
|         if (mobPower.requiresHitRoll) { | ||||
|             if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget())) { | ||||
|                 return false; | ||||
|             } | ||||
|             if (CombatUtilities.triggerDodge(mob, mob.getCombatTarget())) { | ||||
|                 return false; | ||||
|             } | ||||
|             if (CombatUtilities.triggerBlock(mob, mob.getCombatTarget())) { | ||||
|                 return false; | ||||
|             } | ||||
|             if (CombatUtilities.triggerParry(mob, mob.getCombatTarget())) { | ||||
|                 return false; | ||||
|             } | ||||
|         } | ||||
|         // Cast the spell
 | ||||
|         if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | ||||
|             PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); | ||||
|             PerformActionMsg msg; | ||||
|             if (!mobPower.isHarmful() || mobPower.targetSelf) | ||||
|                 msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | ||||
|             else | ||||
|                 msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | ||||
|             msg.setUnknown04(2); | ||||
|             PowersManager.finishUseMobPower(msg, mob, 0, 0); | ||||
|             // Default minimum seconds between cast = 10
 | ||||
|             float randomCooldown = (ThreadLocalRandom.current().nextInt(150) + 100) * 0.01f; | ||||
|             mob.nextCastTime = System.currentTimeMillis() + (long)((mobPower.getCooldown() + (MobileFSMManager.AI_POWER_DIVISOR * 1000)) * randomCooldown); | ||||
|             return true; | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     public static void MobCallForHelp(Mob mob) { | ||||
|         boolean callGotResponse = false; | ||||
|         if (mob.nextCallForHelp == 0) { | ||||
|             mob.nextCallForHelp = System.currentTimeMillis(); | ||||
|         } | ||||
|         if (mob.nextCallForHelp < System.currentTimeMillis()) | ||||
|             return; | ||||
|         //mob sends call for help message
 | ||||
|         ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); | ||||
|         Zone mobCamp = mob.getParentZone(); | ||||
|         for (Mob helper : mobCamp.zoneMobSet) { | ||||
|             if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { | ||||
|                 helper.setCombatTarget(mob.getCombatTarget()); | ||||
|                 callGotResponse = true; | ||||
|             } | ||||
|         } | ||||
|         if (callGotResponse) | ||||
|             //wait 60 seconds to call for help again
 | ||||
|             mob.nextCallForHelp = System.currentTimeMillis() + 60000; | ||||
|     } | ||||
| 
 | ||||
|     public static void DetermineAction(Mob mob) { | ||||
|         //always check the respawn que, respawn 1 mob max per second to not flood the client
 | ||||
| 
 | ||||
|         if (mob == null) | ||||
|             return; | ||||
|         if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { | ||||
|             //trebuchet spawn handler
 | ||||
|             CheckForRespawn(mob); | ||||
|             return; | ||||
|         } | ||||
|         if (mob.despawned && mob.isPlayerGuard) { | ||||
|             //override for guards
 | ||||
|             if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | ||||
|                 if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { | ||||
|                     //minions don't respawn while guard captain is dead
 | ||||
|                     if (mob.isAlive() == false) { | ||||
|                         mob.deathTime = System.currentTimeMillis(); | ||||
|                         return; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|             CheckForRespawn(mob); | ||||
|             //check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
 | ||||
|             if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()){ | ||||
|                 CheckToSendMobHome(mob); | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
|         if (!mob.isAlive()) { | ||||
|             //no need to continue if mob is dead, check for respawn and move on
 | ||||
|             CheckForRespawn(mob); | ||||
|             return; | ||||
|         } | ||||
|         if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { | ||||
|             //no players loaded, no need to proceed
 | ||||
|             mob.setCombatTarget(null); | ||||
|             return; | ||||
|         } | ||||
|         if (mob.isCombat() && mob.getCombatTarget() == null) { | ||||
|             mob.setCombat(false); | ||||
|             UpdateStateMsg rwss = new UpdateStateMsg(); | ||||
|             rwss.setPlayer(mob); | ||||
|             DispatchMessage.sendToAllInRange(mob, rwss); | ||||
|         } | ||||
|         if(mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { | ||||
|             CheckToSendMobHome(mob); | ||||
|         } | ||||
|         if (mob.combatTarget != null) { | ||||
|             if(mob.getCombatTarget().isAlive() == false){ | ||||
|                 mob.setCombatTarget(null); | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if(mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER){ | ||||
|                 if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){ | ||||
|                     mob.setCombatTarget(null); | ||||
|                     return; | ||||
|                 } | ||||
|                 if(mob.canSee((PlayerCharacter)mob.getCombatTarget()) == false) { | ||||
|                     mob.setCombatTarget(null); | ||||
|                     return; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         //if(mob.getTimestamps().containsKey("LOCATIONSYNC") == false){
 | ||||
|         //    mob.getTimestamps().put("LOCATIONSYNC",System.currentTimeMillis());
 | ||||
|         //}
 | ||||
|         switch (mob.BehaviourType) { | ||||
|             case GuardCaptain: | ||||
|                 GuardCaptainLogic(mob); | ||||
|                 break; | ||||
|             case GuardMinion: | ||||
|                 GuardMinionLogic(mob); | ||||
|                 break; | ||||
|             case GuardWallArcher: | ||||
|                 GuardWallArcherLogic(mob); | ||||
|                 break; | ||||
|             case Pet1: | ||||
|                 PetLogic(mob); | ||||
|                 break; | ||||
|             case HamletGuard: | ||||
|                 HamletGuardLogic(mob); | ||||
|                 break; | ||||
|             default: | ||||
|                 DefaultLogic(mob); | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void CheckForAggro(Mob aiAgent) { | ||||
|         //looks for and sets mobs combatTarget
 | ||||
|         if (!aiAgent.isAlive()) | ||||
|             return; | ||||
|         ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; | ||||
|         for (Entry playerEntry : loadedPlayers.entrySet()) { | ||||
|             int playerID = (int) playerEntry.getKey(); | ||||
|             PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | ||||
|             //Player is null, let's remove them from the list.
 | ||||
|             if (loadedPlayer == null) { | ||||
|                 loadedPlayers.remove(playerID); | ||||
|                 continue; | ||||
|             } | ||||
|             //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | ||||
|             if (!loadedPlayer.isAlive()) { | ||||
|                 loadedPlayers.remove(playerID); | ||||
|                 continue; | ||||
|             } | ||||
|             //Can't see target, skip aggro.
 | ||||
|             if (!aiAgent.canSee(loadedPlayer)) | ||||
|                 continue; | ||||
|             // No aggro for this race type
 | ||||
|             if (aiAgent.notEnemy.size() > 0 && aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == true) | ||||
|                 continue; | ||||
|             //mob has enemies and this player race is not it
 | ||||
|             if(aiAgent.enemy.size() > 0 && aiAgent.enemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()) == false){ | ||||
|                 continue; | ||||
|             } | ||||
|             if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { | ||||
|                 aiAgent.setCombatTarget(loadedPlayer); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|         if(aiAgent.combatTarget == null) { | ||||
|             //look for pets to aggro if no players found to aggro
 | ||||
|             HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(aiAgent, MobileFSMManager.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PET); | ||||
|             for (AbstractWorldObject awoMob : awoList) { | ||||
|                 //dont scan self.
 | ||||
|                 if (aiAgent.equals(awoMob)) | ||||
|                     continue; | ||||
|                 Mob aggroMob = (Mob) awoMob; | ||||
|                 aiAgent.setCombatTarget(aggroMob); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void CheckMobMovement(Mob mob) { | ||||
|         if (!MovementUtilities.canMove(mob)) | ||||
|             return; | ||||
|         mob.updateLocation(); | ||||
|         switch (mob.BehaviourType) { | ||||
|             case Pet1: | ||||
|                 if(mob.getOwner() == null){ | ||||
|                     return; | ||||
|                 } | ||||
|                 if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { | ||||
|                     //mob no longer has its owner loaded, translocate pet to owner
 | ||||
|                     MovementManager.translocate(mob, mob.getOwner().getLoc(), null); | ||||
|                     return; | ||||
|                 } | ||||
|                 if (mob.getCombatTarget() == null) { | ||||
|                     //move back to owner
 | ||||
|                     if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) | ||||
|                         return; | ||||
|                     mob.destination = mob.getOwner().getLoc(); | ||||
|                     MovementUtilities.moveToLocation(mob, mob.destination, 5); | ||||
|                 } else | ||||
|                     chaseTarget(mob); | ||||
|                 break; | ||||
|             case GuardMinion: | ||||
|                 if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned) | ||||
|                     randomGuardPatrolPoint(mob); | ||||
|                 else { | ||||
|                     if (mob.getCombatTarget() != null) { | ||||
|                         chaseTarget(mob); | ||||
|                     } | ||||
|                 } | ||||
|                 break; | ||||
|             default: | ||||
|                 if (mob.getCombatTarget() == null) { | ||||
|                     if (!mob.isMoving()) { | ||||
|                         Patrol(mob); | ||||
|                     } else { | ||||
|                         mob.stopPatrolTime = System.currentTimeMillis(); | ||||
|                     } | ||||
|                 } else { | ||||
|                     chaseTarget(mob); | ||||
|                 } | ||||
|                 break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void CheckForRespawn(Mob aiAgent) { | ||||
|         if (aiAgent.deathTime == 0) { | ||||
|             aiAgent.setDeathTime(System.currentTimeMillis()); | ||||
|             return; | ||||
|         } | ||||
|         //handles checking for respawn of dead mobs even when no players have mob loaded
 | ||||
|         //Despawn Timer with Loot currently in inventory.
 | ||||
|         if (!aiAgent.despawned) { | ||||
|             if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | ||||
|                 if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | ||||
|                     aiAgent.despawn(); | ||||
|                     aiAgent.deathTime = System.currentTimeMillis(); | ||||
|                     return; | ||||
|                 } | ||||
|                 //No items in inventory.
 | ||||
|             } else { | ||||
|                 //Mob's Loot has been looted.
 | ||||
|                 if (aiAgent.isHasLoot()) { | ||||
|                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | ||||
|                         aiAgent.despawn(); | ||||
|                         aiAgent.deathTime = System.currentTimeMillis(); | ||||
|                         return; | ||||
|                     } | ||||
|                     //Mob never had Loot.
 | ||||
|                 } else { | ||||
|                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { | ||||
|                         aiAgent.despawn(); | ||||
|                         aiAgent.deathTime = System.currentTimeMillis(); | ||||
|                         return; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) { | ||||
|             //aiAgent.respawn();
 | ||||
|             aiAgent.getParentZone().respawnQue.add(aiAgent); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void CheckForAttack(Mob mob) { | ||||
|         //checks if mob can attack based on attack timer and range
 | ||||
|         if (mob.isAlive() == false) | ||||
|             return; | ||||
|         if (mob.getCombatTarget() == null) { | ||||
|             return; | ||||
|         } | ||||
|         if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) { | ||||
|             mob.setCombatTarget(null); | ||||
|             if (mob.isCombat()) { | ||||
|                 mob.setCombat(false); | ||||
|                 UpdateStateMsg rwss = new UpdateStateMsg(); | ||||
|                 rwss.setPlayer(mob); | ||||
|                 DispatchMessage.sendToAllInRange(mob, rwss); | ||||
|             } | ||||
|             return; | ||||
|         } | ||||
|         if (!mob.isCombat()) { | ||||
|             mob.setCombat(true); | ||||
|             UpdateStateMsg rwss = new UpdateStateMsg(); | ||||
|             rwss.setPlayer(mob); | ||||
|             DispatchMessage.sendToAllInRange(mob, rwss); | ||||
|         } | ||||
|         if (System.currentTimeMillis() > mob.getLastAttackTime()) | ||||
|             AttackTarget(mob, mob.getCombatTarget()); | ||||
|     } | ||||
| 
 | ||||
|     private static void CheckToSendMobHome(Mob mob) { | ||||
|         if (mob.BehaviourType.isAgressive) { | ||||
|             if (mob.isPlayerGuard()) { | ||||
|                 if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | ||||
|                     CheckForPlayerGuardAggro(mob); | ||||
|                 } | ||||
|             } else { | ||||
|                 CheckForAggro(mob); | ||||
|             } | ||||
|         } | ||||
|         if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobileFSMManager.AI_BASE_AGGRO_RANGE * 0.5f)) { | ||||
|             return; | ||||
|         } | ||||
|         if (mob.isPlayerGuard() && !mob.despawned) { | ||||
|             City current = ZoneManager.getCityAtLocation(mob.getLoc()); | ||||
|             if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) { | ||||
|                 PowersBase recall = PowersManager.getPowerByToken(-1994153779); | ||||
|                 PowersManager.useMobPower(mob, mob, recall, 40); | ||||
|                 mob.setCombatTarget(null); | ||||
|                 if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { | ||||
|                     //guard captain pulls his minions home with him
 | ||||
|                     for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | ||||
|                         PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); | ||||
|                         minion.getKey().setCombatTarget(null); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } else if (MovementUtilities.inRangeOfBindLocation(mob) == false) { | ||||
| 
 | ||||
|             PowersBase recall = PowersManager.getPowerByToken(-1994153779); | ||||
|             PowersManager.useMobPower(mob, mob, recall, 40); | ||||
|             mob.setCombatTarget(null); | ||||
|             for (Entry playerEntry : mob.playerAgroMap.entrySet()) { | ||||
|                 PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void chaseTarget(Mob mob) { | ||||
|         mob.updateMovementState(); | ||||
|         mob.updateLocation(); | ||||
|         if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | ||||
|             if (mob.getRange() > 15) { | ||||
|                 mob.destination = mob.getCombatTarget().getLoc(); | ||||
|                 MovementUtilities.moveToLocation(mob, mob.destination, 0); | ||||
|             } else { | ||||
|                 //check if building
 | ||||
|                 switch (mob.getCombatTarget().getObjectType()) { | ||||
|                     case PlayerCharacter: | ||||
|                     case Mob: | ||||
|                         mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget()); | ||||
|                         MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange()); | ||||
|                         break; | ||||
|                     case Building: | ||||
|                         mob.destination = mob.getCombatTarget().getLoc(); | ||||
|                         MovementUtilities.moveToLocation(mob,mob.getCombatTarget().getLoc(),0); | ||||
|                         break; | ||||
|                 } | ||||
| 
 | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void SafeGuardAggro(Mob mob) { | ||||
|         HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); | ||||
|         for (AbstractWorldObject awoMob : awoList) { | ||||
|             //dont scan self.
 | ||||
|             if (mob.equals(awoMob) || mob.isGuard() == true) | ||||
|                 continue; | ||||
|             Mob aggroMob = (Mob) awoMob; | ||||
|             //dont attack other guards
 | ||||
|             if (aggroMob.isGuard()) | ||||
|                 continue; | ||||
|             if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) | ||||
|                 continue; | ||||
|             mob.setCombatTarget(aggroMob); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static void GuardCaptainLogic(Mob mob) { | ||||
|         if (mob.getCombatTarget() == null) | ||||
|             CheckForPlayerGuardAggro(mob); | ||||
|         CheckMobMovement(mob); | ||||
|         CheckForAttack(mob); | ||||
|     } | ||||
| 
 | ||||
|     public static void GuardMinionLogic(Mob mob) { | ||||
|         if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { | ||||
|             CheckForPlayerGuardAggro(mob); | ||||
|         } | ||||
|         if (mob.npcOwner.getCombatTarget() != null) | ||||
|             mob.setCombatTarget(mob.npcOwner.getCombatTarget()); | ||||
|         else | ||||
|             mob.setCombatTarget(null); | ||||
|         CheckMobMovement(mob); | ||||
|         CheckForAttack(mob); | ||||
|     } | ||||
| 
 | ||||
|     public static void GuardWallArcherLogic(Mob mob) { | ||||
|         if (mob.getCombatTarget() == null) | ||||
|             CheckForPlayerGuardAggro(mob); | ||||
|         else | ||||
|             CheckForAttack(mob); | ||||
|     } | ||||
| 
 | ||||
|     private static void PetLogic(Mob mob) { | ||||
|         if(mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false){ | ||||
|             if(ZoneManager.getSeaFloor().zoneMobSet.contains(mob)){ | ||||
|                 mob.killCharacter("no owner"); | ||||
|             } | ||||
|         } | ||||
|         if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) | ||||
|             CheckMobMovement(mob); | ||||
|         CheckForAttack(mob); | ||||
|         //recover health
 | ||||
|         if(mob.getTimestamps().containsKey("HEALTHRECOVERED") == false){ | ||||
|             mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis()); | ||||
|         } | ||||
|         if(mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000){ | ||||
|             if(mob.getHealth() < mob.getHealthMax()) { | ||||
|                 float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None))* 0.01f); | ||||
|                 mob.setHealth(mob.getHealth() + recoveredHealth); | ||||
|                 mob.getTimestamps().put("HEALTHRECOVERED",System.currentTimeMillis()); | ||||
|                 if(mob.getHealth() > mob.getHealthMax()){ | ||||
|                     mob.setHealth(mob.getHealthMax()); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void HamletGuardLogic(Mob mob) { | ||||
|         if (mob.getCombatTarget() == null) { | ||||
|             //safehold guard
 | ||||
|             SafeGuardAggro(mob); | ||||
|         } else { | ||||
|             if (mob.combatTarget.isAlive() == false) { | ||||
|                 SafeGuardAggro(mob); | ||||
|             } | ||||
|         } | ||||
|         CheckForAttack(mob); | ||||
|     } | ||||
| 
 | ||||
|     private static void DefaultLogic(Mob mob) { | ||||
|         //check for players that can be aggroed if mob is agressive and has no target
 | ||||
|         if(mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){ | ||||
|             mob.setCombatTarget(null); | ||||
|         } | ||||
|         if (mob.BehaviourType.isAgressive) { | ||||
|             AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); | ||||
|             if (newTarget != null) { | ||||
|                 mob.setCombatTarget(newTarget); | ||||
|             } else { | ||||
|                 if (mob.getCombatTarget() == null) { | ||||
|                     if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) | ||||
|                         //safehold guard
 | ||||
|                         SafeGuardAggro(mob); | ||||
|                     else | ||||
|                         //normal aggro
 | ||||
|                         CheckForAggro(mob); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         //check if mob can move for patrol or moving to target
 | ||||
|         if (mob.BehaviourType.canRoam) | ||||
|             CheckMobMovement(mob); | ||||
|         //check if mob can attack if it isn't wimpy
 | ||||
|         if (!mob.BehaviourType.isWimpy && mob.combatTarget != null) | ||||
|             CheckForAttack(mob); | ||||
|     } | ||||
| 
 | ||||
|     public static void CheckForPlayerGuardAggro(Mob mob) { | ||||
|         //looks for and sets mobs combatTarget
 | ||||
|         if (!mob.isAlive()) | ||||
|             return; | ||||
|         ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; | ||||
|         for (Entry playerEntry : loadedPlayers.entrySet()) { | ||||
|             int playerID = (int) playerEntry.getKey(); | ||||
|             PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | ||||
|             //Player is null, let's remove them from the list.
 | ||||
|             if (loadedPlayer == null) { | ||||
|                 loadedPlayers.remove(playerID); | ||||
|                 continue; | ||||
|             } | ||||
|             //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | ||||
|             if (!loadedPlayer.isAlive()) { | ||||
|                 loadedPlayers.remove(playerID); | ||||
|                 continue; | ||||
|             } | ||||
|             //Can't see target, skip aggro.
 | ||||
|             if (!mob.canSee(loadedPlayer)) | ||||
|                 continue; | ||||
|             // No aggro for this player
 | ||||
|             if (GuardCanAggro(mob, loadedPlayer) == false) | ||||
|                 continue; | ||||
|             if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { | ||||
|                 mob.setCombatTarget(loadedPlayer); | ||||
|                 return; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | ||||
|         if (mob.getGuild().getNation().equals(target.getGuild().getNation())) | ||||
|             return false; | ||||
|         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | ||||
|             if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | ||||
|                 return true; | ||||
|             } | ||||
|         } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | ||||
|             return true; | ||||
|         } | ||||
|         //first check condemn list for aggro allowed (allies button is checked)
 | ||||
|         if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { | ||||
|             for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | ||||
|                 if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | ||||
|                     //target is listed individually
 | ||||
|                     return false; | ||||
|                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | ||||
|                     //target's guild is listed
 | ||||
|                     return false; | ||||
|                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | ||||
|                     //target's nation is listed
 | ||||
|                     return false; | ||||
|             } | ||||
|             return true; | ||||
|         } else { | ||||
|             //allies button is not checked
 | ||||
|             for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | ||||
|                 if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | ||||
|                     //target is listed individually
 | ||||
|                     return true; | ||||
|                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | ||||
|                     //target's guild is listed
 | ||||
|                     return true; | ||||
|                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | ||||
|                     //target's nation is listed
 | ||||
|                     return true; | ||||
|             } | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     public static void randomGuardPatrolPoint(Mob mob) { | ||||
|         if (mob.isMoving() == true) { | ||||
|             //early exit for a mob who is already moving to a patrol point
 | ||||
|             //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 | ||||
|             mob.stopPatrolTime = System.currentTimeMillis(); | ||||
|             return; | ||||
|         } | ||||
|         //wait between 10 and 15 seconds after reaching patrol point before moving
 | ||||
|         int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | ||||
|         if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | ||||
|             //early exit while waiting to patrol again
 | ||||
|             return; | ||||
|         float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; | ||||
|         float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; | ||||
|         Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); | ||||
|         mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); | ||||
|         MovementUtilities.aiMove(mob, mob.destination, true); | ||||
|         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | ||||
|             for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | ||||
|                 //make sure mob is out of combat stance
 | ||||
|                 if (minion.getKey().despawned == false) { | ||||
|                     if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | ||||
|                         minion.getKey().setCombat(false); | ||||
|                         UpdateStateMsg rwss = new UpdateStateMsg(); | ||||
|                         rwss.setPlayer(minion.getKey()); | ||||
|                         DispatchMessage.sendToAllInRange(minion.getKey(), rwss); | ||||
|                     } | ||||
|                     if (MovementUtilities.canMove(minion.getKey())) { | ||||
|                         Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3); | ||||
|                         minion.getKey().updateLocation(); | ||||
|                         Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); | ||||
|                         MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { | ||||
|         float CurrentHateValue = 0; | ||||
|         if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) { | ||||
|             CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); | ||||
|         } | ||||
|         AbstractWorldObject mostHatedTarget = null; | ||||
|         for (Entry playerEntry : mob.playerAgroMap.entrySet()) { | ||||
|             PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey()); | ||||
|             if (potentialTarget.equals(mob.getCombatTarget())) { | ||||
|                 continue; | ||||
|             } | ||||
|             if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) { | ||||
|                 CurrentHateValue = potentialTarget.getHateValue(); | ||||
|                 mostHatedTarget = potentialTarget; | ||||
|             } | ||||
|         } | ||||
|         return mostHatedTarget; | ||||
|     } | ||||
| } | ||||
| @ -1,128 +0,0 @@@@ -1,128 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.ai; | ||||
| 
 | ||||
| import engine.gameManager.ConfigManager; | ||||
| import engine.gameManager.ZoneManager; | ||||
| import engine.objects.Mob; | ||||
| import engine.objects.Zone; | ||||
| import engine.util.ThreadUtils; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import java.time.Duration; | ||||
| import java.time.Instant; | ||||
| 
 | ||||
| 
 | ||||
| public class MobileFSMManager { | ||||
| 
 | ||||
|     private static final MobileFSMManager INSTANCE = new MobileFSMManager(); | ||||
|     public static Duration executionTime = Duration.ofNanos(1); | ||||
|     public static Duration executionMax = Duration.ofNanos(1); | ||||
|     //AI variables moved form mb_server_statics
 | ||||
|     public static int AI_BASE_AGGRO_RANGE = 60; | ||||
|     public static int AI_DROP_AGGRO_RANGE = 60; | ||||
|     public static int AI_RECALL_RANGE = 400; | ||||
|     public static int AI_PULSE_MOB_THRESHOLD = 200; | ||||
|     public static int AI_THREAD_SLEEP = 1000; | ||||
|     public static int AI_PATROL_DIVISOR = 15; | ||||
|     public static int AI_POWER_DIVISOR = 20; | ||||
|     public static float AI_MAX_ANGLE = 10f; | ||||
|     private volatile boolean alive; | ||||
|     private long timeOfKill = -1; | ||||
| 
 | ||||
| 
 | ||||
|     private MobileFSMManager() { | ||||
| 
 | ||||
|         Runnable worker = new Runnable() { | ||||
|             @Override | ||||
|             public void run() { | ||||
|                 execution(); | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         alive = true; | ||||
| 
 | ||||
|         //assign the AI varibales base don difficulty scaling from config file:
 | ||||
| 
 | ||||
|         float difficulty = Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()); | ||||
|         AI_BASE_AGGRO_RANGE = (int) (100 * difficulty); // range at which aggressive mobs will attack you
 | ||||
| 
 | ||||
|         difficulty = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue()); | ||||
|         AI_POWER_DIVISOR = (int) (20 * (1.5f - difficulty)); //duration between mob casts
 | ||||
| 
 | ||||
|         Thread t = new Thread(worker, "MobileFSMManager"); | ||||
|         t.start(); | ||||
|     } | ||||
| 
 | ||||
|     public static MobileFSMManager getInstance() { | ||||
|         return INSTANCE; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Stops the MobileFSMManager | ||||
|      */ | ||||
|     public void shutdown() { | ||||
|         if (alive) { | ||||
|             alive = false; | ||||
|             timeOfKill = System.currentTimeMillis(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     public boolean isAlive() { | ||||
|         return this.alive; | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     private void execution() { | ||||
| 
 | ||||
|         //Load zone threshold once.
 | ||||
| 
 | ||||
|         long mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD; | ||||
|         Instant startTime; | ||||
| 
 | ||||
|         while (alive) { | ||||
| 
 | ||||
|             ThreadUtils.sleep(1); | ||||
| 
 | ||||
|             if (System.currentTimeMillis() > mobPulse) { | ||||
| 
 | ||||
|                 startTime = Instant.now(); | ||||
| 
 | ||||
|                 for (Zone zone : ZoneManager.getAllZones()) { | ||||
| 
 | ||||
|                     if(zone.respawnQue.size() > 0 && zone.lastRespawn + 100 < System.currentTimeMillis()){ | ||||
|                         zone.respawnQue.get(0).respawn(); | ||||
|                         zone.respawnQue.remove(0); | ||||
|                         zone.lastRespawn = System.currentTimeMillis(); | ||||
|                     } | ||||
|                     for (Mob mob : zone.zoneMobSet) { | ||||
| 
 | ||||
|                         try { | ||||
|                             if (mob != null) | ||||
|                                 MobileFSM.DetermineAction(mob); | ||||
|                         } catch (Exception e) { | ||||
|                             Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); | ||||
|                             e.printStackTrace(); | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
| 
 | ||||
|                 executionTime = Duration.between(startTime, Instant.now()); | ||||
| 
 | ||||
|                 if (executionTime.compareTo(executionMax) > 0) | ||||
|                     executionMax = executionTime; | ||||
| 
 | ||||
|                 mobPulse = System.currentTimeMillis() + AI_PULSE_MOB_THRESHOLD; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| @ -1,14 +0,0 @@@@ -1,14 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.ai.utilities; | ||||
| 
 | ||||
| public class PowerUtilities { | ||||
| 
 | ||||
| } | ||||
| @ -1,46 +0,0 @@@@ -1,46 +0,0 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.devcmd.cmds; | ||||
| 
 | ||||
| import engine.ai.MobileFSMManager; | ||||
| import engine.devcmd.AbstractDevCmd; | ||||
| import engine.gameManager.SimulationManager; | ||||
| import engine.objects.AbstractGameObject; | ||||
| import engine.objects.PlayerCharacter; | ||||
| 
 | ||||
| public class HeartbeatCmd extends AbstractDevCmd { | ||||
| 
 | ||||
|     public HeartbeatCmd() { | ||||
|         super("heartbeat"); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected void _doCmd(PlayerCharacter pc, String[] words, | ||||
|                           AbstractGameObject target) { | ||||
| 
 | ||||
|         this.throwbackInfo(pc, "Heartbeat : " + SimulationManager.executionTime.toMillis() + "ms"); | ||||
|         this.throwbackInfo(pc, "Heartbeat Max: " + SimulationManager.executionMax.toMillis() + "ms"); | ||||
| 
 | ||||
|         this.throwbackInfo(pc, "FSM: " + MobileFSMManager.executionTime.toMillis() + "ms"); | ||||
|         this.throwbackInfo(pc, "FSM max: " + MobileFSMManager.executionMax.toMillis() + "ms"); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getHelpString() { | ||||
|         return "Displays simulation metrics"; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     protected String _getUsageString() { | ||||
|         return "' ./heartbeat"; | ||||
|     } | ||||
| 
 | ||||
| } | ||||
									
										
											File diff suppressed because it is too large
											Load Diff
										
									
								
							
						| @ -0,0 +1,46 @@@@ -0,0 +1,46 @@ | ||||
| package engine.mobileAI.Threads; | ||||
| 
 | ||||
| import engine.mobileAI.MobAI; | ||||
| import engine.gameManager.ZoneManager; | ||||
| import engine.objects.Mob; | ||||
| import engine.objects.Zone; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| public class MobAIThread implements Runnable{ | ||||
|     public static int AI_BASE_AGGRO_RANGE = 60; | ||||
|     public static int AI_DROP_AGGRO_RANGE = 60; | ||||
|     public static int AI_PULSE_MOB_THRESHOLD = 200; | ||||
|     public static int AI_PATROL_DIVISOR = 15; | ||||
|     public static int AI_POWER_DIVISOR = 20; | ||||
|     // Thread constructor
 | ||||
| 
 | ||||
|     public MobAIThread() { | ||||
|         Logger.info(" MobAIThread thread has started!"); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     public void run() { | ||||
|         while (true) { | ||||
|             for (Zone zone : ZoneManager.getAllZones()) { | ||||
| 
 | ||||
|                 for (Mob mob : zone.zoneMobSet) { | ||||
| 
 | ||||
|                     try { | ||||
|                         if (mob != null) | ||||
|                             MobAI.DetermineAction(mob); | ||||
|                     } catch (Exception e) { | ||||
|                         Logger.error("Mob: " + mob.getName() + " UUID: " + mob.getObjectUUID() + " ERROR: " + e); | ||||
|                         e.printStackTrace(); | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     public static void startAIThread() { | ||||
|         Thread aiThread; | ||||
|         aiThread = new Thread(new MobAIThread()); | ||||
|         aiThread.setName("aiThread"); | ||||
|         aiThread.start(); | ||||
|     } | ||||
| } | ||||
| @ -0,0 +1,69 @@@@ -0,0 +1,69 @@ | ||||
| // • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
 | ||||
| // ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
 | ||||
| // ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
 | ||||
| // ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
 | ||||
| // ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
 | ||||
| //      Magicbane Emulator Project © 2013 - 2022
 | ||||
| //                www.magicbane.com
 | ||||
| 
 | ||||
| 
 | ||||
| package engine.mobileAI.Threads; | ||||
| import engine.gameManager.ZoneManager; | ||||
| import engine.objects.Mob; | ||||
| import engine.objects.Zone; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| /** | ||||
|  * Thread blocks until MagicBane dispatch messages are | ||||
|  * enqueued then processes them in FIFO order. The collection | ||||
|  * is thread safe. | ||||
|  * <p> | ||||
|  * Any large messages not time sensitive such as load object | ||||
|  * sent to more than a single individual should be spawned | ||||
|  * individually on a DispatchMessageThread. | ||||
|  */ | ||||
| 
 | ||||
| public class MobRespawnThread implements Runnable { | ||||
| 
 | ||||
|     // Instance variables
 | ||||
| 
 | ||||
|     // Thread constructor
 | ||||
| 
 | ||||
|     public MobRespawnThread() { | ||||
|         Logger.info(" MobRespawnThread thread has started!"); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     public void run() { | ||||
| 
 | ||||
|         while (true) { | ||||
| 
 | ||||
|             try { | ||||
|                 for (Zone zone : ZoneManager.getAllZones()) { | ||||
| 
 | ||||
|                     if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) { | ||||
| 
 | ||||
|                         Mob respawner = zone.respawnQue.iterator().next(); | ||||
| 
 | ||||
|                         if (respawner == null) | ||||
|                             continue; | ||||
| 
 | ||||
|                         respawner.respawn(); | ||||
|                         zone.respawnQue.remove(respawner); | ||||
|                         zone.lastRespawn = System.currentTimeMillis(); | ||||
|                     } | ||||
|                 } | ||||
|             } catch (Exception e) { | ||||
|                 Logger.error(e); | ||||
|             } | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
|     public static void startRespawnThread() { | ||||
|         Thread respawnThread; | ||||
|         respawnThread = new Thread(new MobRespawnThread()); | ||||
|         respawnThread.setName("respawnThread"); | ||||
|         respawnThread.start(); | ||||
|     } | ||||
| } | ||||
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		Reference in new issue