|  |  |  | @ -1196,7 +1196,7 @@ public class NPC extends AbstractCharacter {@@ -1196,7 +1196,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             // Cannot roll items without a warehouse.
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					|  |  |  |  |             // Due to the fact fillForge references the
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					|  |  |  |  |             // Due to the fact ResourceRoll references the
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					|  |  |  |  |             // warehouse and early exits.  *** Refactor???
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					|  |  |  |  |             serverZone = this.building.getParentZone(); | 
			
		
	
	
		
			
				
					|  |  |  | @ -1230,7 +1230,7 @@ public class NPC extends AbstractCharacter {@@ -1230,7 +1230,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  |             if (isRandom) | 
			
		
	
		
			
				
					|  |  |  |  |                 item = ItemFactory.randomRoll(this, player, amount, itemID); | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 item = ItemFactory.fillForge(this, player, amount, itemID, pToken, sToken, customName); | 
			
		
	
		
			
				
					|  |  |  |  |                 item = ItemFactory.ResourceRoll(this, player, amount, itemID, pToken, sToken, customName); | 
			
		
	
		
			
				
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					|  |  |  |  |             if (item == null) | 
			
		
	
		
			
				
					|  |  |  |  |                 return null; | 
			
		
	
	
		
			
				
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