|  |  |  | @ -66,22 +66,7 @@ public class Blueprint {@@ -66,22 +66,7 @@ public class Blueprint { | 
			
		
	
		
			
				
					|  |  |  |  |         this.rank3UUID = rs.getInt("Rank3UUID"); | 
			
		
	
		
			
				
					|  |  |  |  |         this.rank7UUID = rs.getInt("Rank7UUID"); | 
			
		
	
		
			
				
					|  |  |  |  |         this.destroyedUUID = rs.getInt("DestroyedUUID"); | 
			
		
	
		
			
				
					|  |  |  |  |         switch(Objects.requireNonNull(this.buildingGroup)){ | 
			
		
	
		
			
				
					|  |  |  |  |             case CATHEDRAL: | 
			
		
	
		
			
				
					|  |  |  |  |             case ELVENHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case ELVENSANCTUM: | 
			
		
	
		
			
				
					|  |  |  |  |             case FORESTHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case IREKEIHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case TEMPLEHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case THIEFHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case WIZARDHALL: | 
			
		
	
		
			
				
					|  |  |  |  |                 this.maxRank = 1; | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |             default: | 
			
		
	
		
			
				
					|  |  |  |  |                 this.maxRank = rs.getInt("MaxRank"); | 
			
		
	
		
			
				
					|  |  |  |  |                 break; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  | this.maxRank = rs.getInt("MaxRank"); | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
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					|  |  |  |  |     // Accessors
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					|  |  |  | @ -188,6 +173,21 @@ public class Blueprint {@@ -188,6 +173,21 @@ public class Blueprint { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |     public int getMaxRank() { | 
			
		
	
		
			
				
					|  |  |  |  |         BuildingGroup bg = this.buildingGroup; | 
			
		
	
		
			
				
					|  |  |  |  |         switch(bg){ | 
			
		
	
		
			
				
					|  |  |  |  |             case AMAZONHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case CATHEDRAL: | 
			
		
	
		
			
				
					|  |  |  |  |             case GREATHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case KEEP: | 
			
		
	
		
			
				
					|  |  |  |  |             case THIEFHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case TEMPLEHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case WIZARDHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case ELVENHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case ELVENSANCTUM: | 
			
		
	
		
			
				
					|  |  |  |  |             case IREKEIHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case FORESTHALL: | 
			
		
	
		
			
				
					|  |  |  |  |                 return 1; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return maxRank; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | @ -196,15 +196,19 @@ public class Blueprint {@@ -196,15 +196,19 @@ public class Blueprint { | 
			
		
	
		
			
				
					|  |  |  |  |             return 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL)) | 
			
		
	
		
			
				
					|  |  |  |  |             return 4; | 
			
		
	
		
			
				
					|  |  |  |  |         switch(Objects.requireNonNull(this.buildingGroup)){ | 
			
		
	
		
			
				
					|  |  |  |  |         BuildingGroup bg = this.buildingGroup; | 
			
		
	
		
			
				
					|  |  |  |  |         switch(bg){ | 
			
		
	
		
			
				
					|  |  |  |  |             case AMAZONHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case CATHEDRAL: | 
			
		
	
		
			
				
					|  |  |  |  |             case GREATHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case KEEP: | 
			
		
	
		
			
				
					|  |  |  |  |             case THIEFHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case TEMPLEHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case WIZARDHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case ELVENHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case ELVENSANCTUM: | 
			
		
	
		
			
				
					|  |  |  |  |             case FORESTHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case IREKEIHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case TEMPLEHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case THIEFHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case WIZARDHALL: | 
			
		
	
		
			
				
					|  |  |  |  |             case FORESTHALL: | 
			
		
	
		
			
				
					|  |  |  |  |                 return 3; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         return maxSlots; | 
			
		
	
	
		
			
				
					|  |  |  | @ -341,6 +345,21 @@ public class Blueprint {@@ -341,6 +345,21 @@ public class Blueprint { | 
			
		
	
		
			
				
					|  |  |  |  |         if (this.maxSlots <= 1 && !this.buildingGroup.equals(BuildingGroup.TOL)) | 
			
		
	
		
			
				
					|  |  |  |  |             return maxSlots; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         BuildingGroup bg = this.buildingGroup; | 
			
		
	
		
			
				
					|  |  |  |  |         switch(bg.name()) { | 
			
		
	
		
			
				
					|  |  |  |  |             case "AMAZONHALL": | 
			
		
	
		
			
				
					|  |  |  |  |             case "CATHEDRAL": | 
			
		
	
		
			
				
					|  |  |  |  |             case "GREATHALL": | 
			
		
	
		
			
				
					|  |  |  |  |             case "THIEFHALL": | 
			
		
	
		
			
				
					|  |  |  |  |             case "TEMPLEHALL": | 
			
		
	
		
			
				
					|  |  |  |  |             case "WIZARDHALL": | 
			
		
	
		
			
				
					|  |  |  |  |             case "ELVENHALL": | 
			
		
	
		
			
				
					|  |  |  |  |             case "ELVENSANCTUM": | 
			
		
	
		
			
				
					|  |  |  |  |             case "IREKEIHALL": | 
			
		
	
		
			
				
					|  |  |  |  |             case "FORESTHALL": | 
			
		
	
		
			
				
					|  |  |  |  |                 return 3; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |         if (this.maxRank == 1 && currentRank == 1) | 
			
		
	
		
			
				
					|  |  |  |  |             return getMaxSlots(); | 
			
		
	
		
			
				
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