|  |  |  | @ -2241,28 +2241,34 @@ public enum PowersManager {@@ -2241,28 +2241,34 @@ public enum PowersManager { | 
			
		
	
		
			
				
					|  |  |  |  |             defense = 0f; | 
			
		
	
		
			
				
					|  |  |  |  |         // Get hit chance
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					|  |  |  |  |         if (pc.getDebug(16)) { | 
			
		
	
		
			
				
					|  |  |  |  |             String smsg = "ATR: " + atr + ", Defense: " + defense; | 
			
		
	
		
			
				
					|  |  |  |  |             ChatManager.chatSystemInfo(pc, smsg); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         int chance; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (atr > defense || defense == 0) | 
			
		
	
		
			
				
					|  |  |  |  |             chance = 94; | 
			
		
	
		
			
				
					|  |  |  |  |         else { | 
			
		
	
		
			
				
					|  |  |  |  |             float dif = atr / defense; | 
			
		
	
		
			
				
					|  |  |  |  |             if (dif <= 0.8f) | 
			
		
	
		
			
				
					|  |  |  |  |                 chance = 4; | 
			
		
	
		
			
				
					|  |  |  |  |             else | 
			
		
	
		
			
				
					|  |  |  |  |                 chance = ((int) (450 * (dif - 0.8f)) + 4); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //if (pc.getDebug(16)) {
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					|  |  |  |  |         //    String smsg = "ATR: " + atr + ", Defense: " + defense;
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					|  |  |  |  |          //   ChatManager.chatSystemInfo(pc, smsg);
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					|  |  |  |  |         //}
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					|  |  |  |  |         //int chance;
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					|  |  |  |  |         //if (atr > defense || defense == 0)
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					|  |  |  |  |         //    chance = 94;
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					|  |  |  |  |         //else {
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					|  |  |  |  |         //    float dif = atr / defense;
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					|  |  |  |  |         //    if (dif <= 0.8f)
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					|  |  |  |  |         //        chance = 4;
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					|  |  |  |  |         //    else
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					|  |  |  |  |         //        chance = ((int) (450 * (dif - 0.8f)) + 4);
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					|  |  |  |  |         //}
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					|  |  |  |  |         // calculate hit/miss
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					|  |  |  |  |         int roll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |         //int roll = ThreadLocalRandom.current().nextInt(100);
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					|  |  |  |  |         boolean disable = true; | 
			
		
	
		
			
				
					|  |  |  |  |         if (roll < chance) { | 
			
		
	
		
			
				
					|  |  |  |  |         int atrRoll = ThreadLocalRandom.current().nextInt(pc.level * 10,(int)atr); | 
			
		
	
		
			
				
					|  |  |  |  |         int defRoll = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         if(AbstractCharacter.IsAbstractCharacter(awo)){ | 
			
		
	
		
			
				
					|  |  |  |  |             AbstractCharacter tar = (AbstractCharacter) awo; | 
			
		
	
		
			
				
					|  |  |  |  |             defRoll = ThreadLocalRandom.current().nextInt(tar.level * 10,tar.defenseRating); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         if (atrRoll < defRoll) { | 
			
		
	
		
			
				
					|  |  |  |  |             // Hit, check if dodge kicked in
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					|  |  |  |  |             if (awo instanceof AbstractCharacter) { | 
			
		
	
		
			
				
					|  |  |  |  |                 AbstractCharacter tarAc = (AbstractCharacter) awo; | 
			
		
	
	
		
			
				
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