|  |  |  | @ -464,10 +464,21 @@ public class WpakPowerManager {@@ -464,10 +464,21 @@ public class WpakPowerManager { | 
			
		
	
		
			
				
					|  |  |  |  |         else | 
			
		
	
		
			
				
					|  |  |  |  |             focus = skill.getModifiedAmount(); | 
			
		
	
		
			
				
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					|  |  |  |  |         float minDmg = getMinDamage(modEntry.min,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus); | 
			
		
	
		
			
				
					|  |  |  |  |         float maxDmg = getMaxDamage(modEntry.max,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus); | 
			
		
	
		
			
				
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					|  |  |  |  |         int damage = ThreadLocalRandom.current().nextInt((int) minDmg, (int) (maxDmg + 1)); | 
			
		
	
		
			
				
					|  |  |  |  |         float min = modEntry.min; | 
			
		
	
		
			
				
					|  |  |  |  |         float max = modEntry.max; | 
			
		
	
		
			
				
					|  |  |  |  |         float percent = modEntry.percentage; | 
			
		
	
		
			
				
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					|  |  |  |  |         float damage; | 
			
		
	
		
			
				
					|  |  |  |  |         if(percent != 0){ | 
			
		
	
		
			
				
					|  |  |  |  |             //handle percentage damage
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					|  |  |  |  |             percent += getModifierValues(modEntry,rank).first; | 
			
		
	
		
			
				
					|  |  |  |  |             damage = target.healthMax * percent; | 
			
		
	
		
			
				
					|  |  |  |  |         }else{ | 
			
		
	
		
			
				
					|  |  |  |  |             //flat damage range
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					|  |  |  |  |             min = getMinDamage(min + getModifierValues(modEntry,rank).first,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus); | 
			
		
	
		
			
				
					|  |  |  |  |             max = getMaxDamage(max + getModifierValues(modEntry,rank).second,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus); | 
			
		
	
		
			
				
					|  |  |  |  |             damage = ThreadLocalRandom.current().nextInt((int) min, (int) (max) + 1); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         if(AbstractCharacter.IsAbstractCharacter(target)) { | 
			
		
	
		
			
				
					|  |  |  |  |             AbstractCharacter absChar = (AbstractCharacter)target; | 
			
		
	
	
		
			
				
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