@ -22,9 +22,8 @@ import engine.powers.ActionsBase;
				@@ -22,9 +22,8 @@ import engine.powers.ActionsBase;
					 
			
		
	
		
			
				
					import  engine.powers.EffectsBase ;  
			
		
	
		
			
				
					import  engine.powers.PowersBase ;  
			
		
	
		
			
				
					import  engine.powers.effectmodifiers.HealthEffectModifier ;  
			
		
	
		
			
				
					import  engine.wpak.data.PowerAction ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					import  java.sql.ResultSet ;  
			
		
	
		
			
				
					import  java.sql.SQLException ;  
			
		
	
		
			
				
					import  java.util.HashMap ;  
			
		
	
		
			
				
					import  java.util.concurrent.ThreadLocalRandom ;  
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -47,34 +46,35 @@ public class TransferStatPowerAction extends AbstractPowerAction {
				@@ -47,34 +46,35 @@ public class TransferStatPowerAction extends AbstractPowerAction {
					 
			
		
	
		
			
				
					    protected  mbEnums . DamageType  damageType ;   
			
		
	
		
			
				
					    protected  EffectsBase  effect ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    public  TransferStatPowerAction ( ResultSet  rs ,  HashMap < String ,  EffectsBase >  effects )  throws  SQLException  {   
			
		
	
		
			
				
					        super ( rs ) ;   
			
		
	
		
			
				
					        this . effectID  =  rs . getString ( "effectID" ) ;   
			
		
	
		
			
				
					        String  st  =  rs . getString ( "transferFromType" ) ;   
			
		
	
		
			
				
					    public  TransferStatPowerAction ( PowerAction  powerAction ,  HashMap < String ,  EffectsBase >  effects )  {   
			
		
	
		
			
				
					        super ( powerAction ) ;   
			
		
	
		
			
				
					        this . effectID  =  powerAction . effects . get ( 0 ) . effect_id ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        String  st  =  powerAction . statTransfer . fromStat ;   
			
		
	
		
			
				
					        if  ( st . equals ( "HEALTH" ) )   
			
		
	
		
			
				
					            this . transferFromHealth  =  true ;   
			
		
	
		
			
				
					        else  if  ( st . equals ( "MANA" ) )   
			
		
	
		
			
				
					            this . transferFromMana  =  true ;   
			
		
	
		
			
				
					        else   
			
		
	
		
			
				
					            this . transferFromStamina  =  true ;   
			
		
	
		
			
				
					        st  =  rs . getString ( "transferToType" ) ;   
			
		
	
		
			
				
					        st  =  powerAction . getString ( "transferToType" ) ;   
			
		
	
		
			
				
					        if  ( st . equals ( "HEALTH" ) )   
			
		
	
		
			
				
					            this . transferToHealth  =  true ;   
			
		
	
		
			
				
					        else  if  ( st . equals ( "MANA" ) )   
			
		
	
		
			
				
					            this . transferToMana  =  true ;   
			
		
	
		
			
				
					        else   
			
		
	
		
			
				
					            this . transferToStamina  =  true ;   
			
		
	
		
			
				
					        this . transferAmount  =  rs . getFloat ( "transferAmount" ) ;   
			
		
	
		
			
				
					        this . transferRamp  =  rs . getFloat ( "transferRamp" ) ;   
			
		
	
		
			
				
					        this . transferEfficiency  =  rs . getFloat ( "transferEfficiency" ) ;   
			
		
	
		
			
				
					        this . transferEfficiencyRamp  =  rs . getFloat ( "transferEfficiencyRamp" ) ;   
			
		
	
		
			
				
					        int  flags  =  rs . getInt ( "flags" ) ;   
			
		
	
		
			
				
					        this . transferAmount  =  powerAction . getFloat ( "transferAmount" ) ;   
			
		
	
		
			
				
					        this . transferRamp  =  powerAction . getFloat ( "transferRamp" ) ;   
			
		
	
		
			
				
					        this . transferEfficiency  =  powerAction . getFloat ( "transferEfficiency" ) ;   
			
		
	
		
			
				
					        this . transferEfficiencyRamp  =  powerAction . getFloat ( "transferEfficiencyRamp" ) ;   
			
		
	
		
			
				
					        int  flags  =  powerAction . getInt ( "flags" ) ;   
			
		
	
		
			
				
					        this . transferRampAdd  =  ( ( flags  &  4096 )  ! =  0 )  ?  true  :  false ;   
			
		
	
		
			
				
					        this . transferEfficiencyRampAdd  =  ( ( flags  &  8192 )  ! =  0 )  ?  true  :  false ;   
			
		
	
		
			
				
					        this . targetToCaster  =  ( ( flags  &  16384 )  ! =  0 )  ?  true  :  false ;   
			
		
	
		
			
				
					        this . effect  =  effects . get ( this . effectID ) ;   
			
		
	
		
			
				
					        try  {   
			
		
	
		
			
				
					            String  damageString  =  rs . getString ( "damageType" ) ;   
			
		
	
		
			
				
					            String  damageString  =  powerAction . getString ( "damageType" ) ;   
			
		
	
		
			
				
					            // Damage type can sometimes be null in the DB.
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            if  ( damageString . isEmpty ( )  = =  false )