|  |  |  | @ -926,21 +926,6 @@ public enum PowersManager {@@ -926,21 +926,6 @@ public enum PowersManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     mobTarget.handleDirectAggro(playerCharacter); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             //Check for immunities
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					|  |  |  |  |             if (target.getObjectType() == GameObjectType.PlayerCharacter) { | 
			
		
	
		
			
				
					|  |  |  |  |                 PlayerCharacter pcTarget = (PlayerCharacter) target; | 
			
		
	
		
			
				
					|  |  |  |  |                 PlayerBonuses tarBonus = pcTarget.getBonuses(); | 
			
		
	
		
			
				
					|  |  |  |  |                 SourceType source = SourceType.GetSourceType(pb.category); | 
			
		
	
		
			
				
					|  |  |  |  |                 boolean immune = tarBonus.getBool(ModType.ImmuneTo, source); | 
			
		
	
		
			
				
					|  |  |  |  |                 if(!immune){ | 
			
		
	
		
			
				
					|  |  |  |  |                     DamageType damageType = DamageType.getDamageType(pb.category); | 
			
		
	
		
			
				
					|  |  |  |  |                     immune = pcTarget.getResists().immuneTo(damageType); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 if(immune){ | 
			
		
	
		
			
				
					|  |  |  |  |                     return; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             // update target of used power timer
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					|  |  |  |  |             if (pb.isHarmful()) | 
			
		
	
	
		
			
				
					|  |  |  | @ -967,6 +952,21 @@ public enum PowersManager {@@ -967,6 +952,21 @@ public enum PowersManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     continue; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
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 | 
			
		
	
		
			
				
					|  |  |  |  |                 //Check for immunities
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					|  |  |  |  |                 if (target.getObjectType() == GameObjectType.PlayerCharacter) { | 
			
		
	
		
			
				
					|  |  |  |  |                     PlayerCharacter pcTarget = (PlayerCharacter) target; | 
			
		
	
		
			
				
					|  |  |  |  |                     PlayerBonuses tarBonus = pcTarget.getBonuses(); | 
			
		
	
		
			
				
					|  |  |  |  |                     SourceType source = SourceType.GetSourceType(ab.stackType); | 
			
		
	
		
			
				
					|  |  |  |  |                     boolean immune = tarBonus.getBool(ModType.ImmuneTo, source); | 
			
		
	
		
			
				
					|  |  |  |  |                     if(!immune){ | 
			
		
	
		
			
				
					|  |  |  |  |                         DamageType damageType = DamageType.getDamageType(ab.stackType); | 
			
		
	
		
			
				
					|  |  |  |  |                         immune = pcTarget.getResists().immuneTo(damageType); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     if(immune){ | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
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					|  |  |  |  |                 // TODO handle overwrite stack order here
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					|  |  |  |  |                 String stackType = ab.getStackType(); | 
			
		
	
		
			
				
					|  |  |  |  |                 stackType = (stackType.equals("IgnoreStack")) ? Integer.toString(ab.getUUID()) : stackType; | 
			
		
	
	
		
			
				
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