|  |  |  | @ -980,9 +980,6 @@ public class Mob extends AbstractIntelligenceAgent {@@ -980,9 +980,6 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         else | 
			
		
	
		
			
				
					|  |  |  |  |             this.currentID = this.dbID; | 
			
		
	
		
			
				
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					|  |  |  |  |         if (!isPet && !isSiege && !this.isPlayerGuard) | 
			
		
	
		
			
				
					|  |  |  |  |             loadInventory(); | 
			
		
	
		
			
				
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					|  |  |  |  |         //store mobs by Database ID
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					|  |  |  |  |         if (!isPet && !isSiege) | 
			
		
	
	
		
			
				
					|  |  |  | @ -1931,7 +1928,7 @@ public class Mob extends AbstractIntelligenceAgent {@@ -1931,7 +1928,7 @@ public class Mob extends AbstractIntelligenceAgent { | 
			
		
	
		
			
				
					|  |  |  |  |         // Initialize inventory
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					|  |  |  |  |         this.charItemManager = new CharacterItemManager(this); | 
			
		
	
		
			
				
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					|  |  |  |  |         this.loadInventory(); | 
			
		
	
		
			
				
					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  |             if (this.equipmentSetID != 0) | 
			
		
	
		
			
				
					|  |  |  |  |                 this.equip = MobBase.loadEquipmentSet(this.equipmentSetID); | 
			
		
	
	
		
			
				
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