|  |  | @ -973,9 +973,20 @@ public class MobAI { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     private static void hamletGuardAggro(Mob mob) { |  |  |  |     private static void hamletGuardAggro(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             City guardedCity = mob.guardedCity; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             City atLocation = ZoneManager.getCityAtLocation(mob.loc); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             Realm realm = RealmMap.getRealmAtLocation(mob.loc); |  |  |  |             Realm realm = RealmMap.getRealmAtLocation(mob.loc); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(realm.getRealmName().equals("Uthgaard")){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 HashSet<AbstractWorldObject> loadedMobs = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_MOB); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 for (AbstractWorldObject awo : loadedMobs) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     Mob targetMob = (Mob) awo; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     if (!targetMob.isAlive() || targetMob.despawned) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     if (targetMob.isPet()) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     mob.combatTarget = targetMob; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER); |  |  |  |             HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_PLAYER); | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (AbstractWorldObject awo : loadedPlayers) { |  |  |  |             for (AbstractWorldObject awo : loadedPlayers) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 PlayerCharacter pc = (PlayerCharacter) awo; |  |  |  |                 PlayerCharacter pc = (PlayerCharacter) awo; | 
			
		
	
	
		
		
			
				
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