@ -5147,6 +5147,26 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -5147,6 +5147,26 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					                            forceRespawn ( this ) ;   
			
		
	
		
			
				
					                        return ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    if ( ! this . timestamps . containsKey ( "stamTick" ) ) {   
			
		
	
		
			
				
					                        this . timestamps . put ( "stamTick" ,  System . currentTimeMillis ( ) ) ;   
			
		
	
		
			
				
					                    } else {   
			
		
	
		
			
				
					                        if ( this . containsEffect ( 441156479 )  | |  this . containsEffect ( 441156455 ) )  {   
			
		
	
		
			
				
					                            if ( System . currentTimeMillis ( )  -  this . timestamps . get ( "stamTick" )  >  5000 ) {   
			
		
	
		
			
				
					                                boolean  worked  =  false ;   
			
		
	
		
			
				
					                                while ( ! worked )  {   
			
		
	
		
			
				
					                                    float  old  =  this . stamina . get ( ) ;   
			
		
	
		
			
				
					                                    float  mod  =  old  +  4 ;   
			
		
	
		
			
				
					                                    if  ( mod  >  this . staminaMax )   
			
		
	
		
			
				
					                                        mod  =  this . staminaMax ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                                    worked  =  this . stamina . compareAndSet ( old ,  mod ) ;   
			
		
	
		
			
				
					                                }   
			
		
	
		
			
				
					                                this . timestamps . put ( "stamTick" ,  System . currentTimeMillis ( ) ) ;   
			
		
	
		
			
				
					                            }   
			
		
	
		
			
				
					                        } else {   
			
		
	
		
			
				
					                            this . timestamps . put ( "stamTick" ,  System . currentTimeMillis ( ) ) ;   
			
		
	
		
			
				
					                        }   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                    if  ( this . isAlive ( )  & &  this . isActive  & &  this . enteredWorld )  {