|  |  |  | @ -126,13 +126,15 @@ public enum LootManager {@@ -126,13 +126,15 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         float dropRate; | 
			
		
	
		
			
				
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					|  |  |  |  |         if(!mob.getSafeZone()) { | 
			
		
	
		
			
				
					|  |  |  |  |             //10 in 100,000 chance to drop glass
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					|  |  |  |  |             int levelBonusForRoll = 50 - mob.level; | 
			
		
	
		
			
				
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					|  |  |  |  |             if (levelBonusForRoll < 0) | 
			
		
	
		
			
				
					|  |  |  |  |                 levelBonusForRoll = 0; | 
			
		
	
		
			
				
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					|  |  |  |  |             if (ThreadLocalRandom.current().nextInt(1, 100000) >= ((10 + levelBonusForRoll) * NORMAL_DROP_RATE)) { | 
			
		
	
		
			
				
					|  |  |  |  |             int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, 100000); | 
			
		
	
		
			
				
					|  |  |  |  |             //Special Case Contract Drop
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					|  |  |  |  |             if(specialCaseRoll < 100){ | 
			
		
	
		
			
				
					|  |  |  |  |                 SpecialCaseResourceDrop(mob,entries); | 
			
		
	
		
			
				
					|  |  |  |  |             } else if(specialCaseRoll > 100 && specialCaseRoll < 500){ | 
			
		
	
		
			
				
					|  |  |  |  |                 SpecialCaseContractDrop(mob,entries); | 
			
		
	
		
			
				
					|  |  |  |  |             }else if(specialCaseRoll > 500 && specialCaseRoll < 900){ | 
			
		
	
		
			
				
					|  |  |  |  |                 SpecialCaseRuneDrop(mob,entries); | 
			
		
	
		
			
				
					|  |  |  |  |             } else if(specialCaseRoll > 900 && specialCaseRoll < 910){ | 
			
		
	
		
			
				
					|  |  |  |  |                 int glassID = rollRandomItem(126); | 
			
		
	
		
			
				
					|  |  |  |  |                 ItemBase glassItem = ItemBase.getItemBase(glassID); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (glassItem != null) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -142,18 +144,6 @@ public enum LootManager {@@ -142,18 +144,6 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(toAddGlass); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |             //Special Case Contract Drop
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					|  |  |  |  |             if (ThreadLocalRandom.current().nextInt(1, 100000) >= ((400 + levelBonusForRoll) * NORMAL_DROP_RATE)) | 
			
		
	
		
			
				
					|  |  |  |  |                 SpecialCaseContractDrop(mob,entries); | 
			
		
	
		
			
				
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					|  |  |  |  |             //Special Case Rune Drop
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					|  |  |  |  |             if (ThreadLocalRandom.current().nextInt(1, 100000) >= ((400 + levelBonusForRoll) * NORMAL_DROP_RATE)) | 
			
		
	
		
			
				
					|  |  |  |  |                 SpecialCaseRuneDrop(mob,entries); | 
			
		
	
		
			
				
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					|  |  |  |  |             //Special Case Resource Drop
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					|  |  |  |  |             if (ThreadLocalRandom.current().nextInt(1, 100000) >= ((100 + levelBonusForRoll) * NORMAL_DROP_RATE)) | 
			
		
	
		
			
				
					|  |  |  |  |                 SpecialCaseResourceDrop(mob,entries); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         // Iterate all entries in this bootySet and process accordingly
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