|  |  | @ -486,7 +486,7 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             AttackTarget(mob, mob.getCombatTarget()); |  |  |  |             AttackTarget(mob, mob.getCombatTarget()); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void CheckToSendMobHome(Mob mob) { |  |  |  |     private static void CheckToSendMobHome(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget()) == true){ |  |  |  |         if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.isPlayerGuard() && !mob.despawned) { |  |  |  |         if (mob.isPlayerGuard() && !mob.despawned) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -505,6 +505,7 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |          else if(MovementUtilities.inRangeOfBindLocation(mob) == false) { |  |  |  |          else if(MovementUtilities.inRangeOfBindLocation(mob) == false) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             PowersBase recall = PowersManager.getPowerByToken(-1994153779); |  |  |  |             PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
			
		
	
		
		
			
				
					
					|  |  |  |             PowersManager.useMobPower(mob, mob, recall, 40); |  |  |  |             PowersManager.useMobPower(mob, mob, recall, 40); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
	
		
		
			
				
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