|  |  |  | @ -81,37 +81,57 @@ public class LootManager {@@ -81,37 +81,57 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 DropEquipment(mob,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             Boolean hasRolledForGlass = false; | 
			
		
	
		
			
				
					|  |  |  |  |             for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |                 switch (bse.bootyType) { | 
			
		
	
		
			
				
					|  |  |  |  |                     case "GOLD": | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateGoldDrop(mob,bse,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier,inHotzone); | 
			
		
	
		
			
				
					|  |  |  |  |                         if (inHotzone && mob.level < 80) { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 GenerateHotzoneLootDrop(mob, bse, multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                             } else{ | 
			
		
	
		
			
				
					|  |  |  |  |                                 //if hotzone equivalent table doesn't exist, roll for glass
 | 
			
		
	
		
			
				
					|  |  |  |  |                                 RollForGlass(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                                 hasRolledForGlass = true; | 
			
		
	
		
			
				
					|  |  |  |  |                             } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         if(mob.level > 80){ | 
			
		
	
		
			
				
					|  |  |  |  |                             RollForGlass(mob); | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                         RollLootTableForHotzone(mob, bse); | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     case "ITEM": | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateItemLootDrop(mob,bse,multiplier); | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             if(inHotzone){ | 
			
		
	
		
			
				
					|  |  |  |  |             if(inHotzone && hasRolledForGlass == false){ | 
			
		
	
		
			
				
					|  |  |  |  |                 RollForGlass(mob); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob) { | 
			
		
	
		
			
				
					|  |  |  |  |     public static void RollLootTableForHotzone(Mob mob, BootySetEntry bse){ | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob,true); | 
			
		
	
		
			
				
					|  |  |  |  |         if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             mob.getCharItemManager().addItemToInventory(toAdd); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static MobLoot getGenTableItem(int genTableID, Mob mob, Boolean isHotzone) { | 
			
		
	
		
			
				
					|  |  |  |  |             if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return null; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot outItem; | 
			
		
	
		
			
				
					|  |  |  |  |             int genRoll = new Random().nextInt(100)+1; | 
			
		
	
		
			
				
					|  |  |  |  |             int genRoll; | 
			
		
	
		
			
				
					|  |  |  |  |             if(isHotzone){ | 
			
		
	
		
			
				
					|  |  |  |  |                 genRoll = ThreadLocalRandom.current().nextInt(32) + 77; | 
			
		
	
		
			
				
					|  |  |  |  |             } else { | 
			
		
	
		
			
				
					|  |  |  |  |                 genRoll = new Random().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
			
		
	
		
			
				
					|  |  |  |  |             if (selectedRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 return null; | 
			
		
	
	
		
			
				
					|  |  |  | @ -195,7 +215,7 @@ public class LootManager {@@ -195,7 +215,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             mob.getCharItemManager().addItemToInventory(goldAmount); | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateNormalLootDrop(Mob mob, BootySetEntry bse,float multiplier, Boolean inHotzone){ | 
			
		
	
		
			
				
					|  |  |  |  |         try{ | 
			
		
	
		
			
				
					|  |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -203,7 +223,7 @@ public class LootManager {@@ -203,7 +223,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         //iterate the booty tables and add items to mob inventory
 | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob); | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob,inHotzone); | 
			
		
	
		
			
				
					|  |  |  |  |         if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
	
		
			
				
					|  |  |  | @ -218,12 +238,13 @@ public class LootManager {@@ -218,12 +238,13 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
			
				
					|  |  |  |  |             int lootTableID = bse.lootTable + 1; | 
			
		
	
		
			
				
					|  |  |  |  |             int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
			
				
					|  |  |  |  |             if (chanceRoll > bse.dropChance * multiplier) { | 
			
		
	
		
			
				
					|  |  |  |  |                 //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
			
				
					|  |  |  |  |                 return; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob); | 
			
		
	
		
			
				
					|  |  |  |  |             //hotzone roll will ignore chance from inherited table
 | 
			
		
	
		
			
				
					|  |  |  |  |             //int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
 | 
			
		
	
		
			
				
					|  |  |  |  |             //if (chanceRoll > bse.dropChance * multiplier) {
 | 
			
		
	
		
			
				
					|  |  |  |  |             //    //early exit, failed to hit minimum chance roll
 | 
			
		
	
		
			
				
					|  |  |  |  |             //    return;
 | 
			
		
	
		
			
				
					|  |  |  |  |             //}
 | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob, true); | 
			
		
	
		
			
				
					|  |  |  |  |             if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
		
			
				
					|  |  |  |  |                     toAdd.setIsID(true); | 
			
		
	
	
		
			
				
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