|  |  | @ -302,7 +302,7 @@ public class WpakPowerManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1) |  |  |  |         if (powerUsed.maxMobTargets > 1 || powerUsed.maxPlayerTargets > 1) | 
			
		
	
		
		
			
				
					
					|  |  |  |             AoeHandler(caster, target, powerUsed, msg.getNumTrains()); |  |  |  |             AoeHandler(caster, target, powerUsed, msg.getNumTrains()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             runPowerActions(caster, powerUsed, msg.getNumTrains(), target); |  |  |  |             executeActionsForPower(caster, powerUsed, msg.getNumTrains(), target); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) { |  |  |  |     private static void AoeHandler(PlayerCharacter caster, AbstractWorldObject target, Power powerUsed, int rank) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -319,7 +319,7 @@ public class WpakPowerManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         for (AbstractWorldObject mob : mobTargets) { |  |  |  |         for (AbstractWorldObject mob : mobTargets) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (count < powerUsed.maxMobTargets + 1) { |  |  |  |             if (count < powerUsed.maxMobTargets + 1) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 runPowerActions(caster, powerUsed, rank, mob); |  |  |  |                 executeActionsForPower(caster, powerUsed, rank, mob); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 count++; |  |  |  |                 count++; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } else { |  |  |  |             } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
	
		
		
			
				
					|  |  | @ -329,7 +329,7 @@ public class WpakPowerManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         count = 1; |  |  |  |         count = 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (AbstractWorldObject pc : pcTargets) { |  |  |  |         for (AbstractWorldObject pc : pcTargets) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (count < powerUsed.maxPlayerTargets + 1) { |  |  |  |             if (count < powerUsed.maxPlayerTargets + 1) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 runPowerActions(caster, powerUsed, rank, pc); |  |  |  |                 executeActionsForPower(caster, powerUsed, rank, pc); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 count++; |  |  |  |                 count++; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } else { |  |  |  |             } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
	
		
		
			
				
					|  |  | @ -337,7 +337,7 @@ public class WpakPowerManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void runPowerActions(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) { |  |  |  |     public static void executeActionsForPower(AbstractCharacter caster, Power power, int rank, AbstractWorldObject target) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         // Iterate through the poweractions for this power
 |  |  |  |         // Iterate through the poweractions for this power
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					|  |  |  |         // and execute them according to PowerActionType.
 |  |  |  |         // and execute them according to PowerActionType.
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