|  |  | @ -5759,10 +5759,15 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } else { |  |  |  |                     } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         healthRegen = 0; |  |  |  |                         healthRegen = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         manaRegen = 0; |  |  |  |                         manaRegen = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (this.combat == true) |  |  |  | 
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					|  |  |  |                             stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT; |  |  |  |                         if(this.containsEffect(441156479) || this.containsEffect(441156455)) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         else |  |  |  |                             stamRegen = MBServerStatics.STAMINA_REGEN_WALK; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                             stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; |  |  |  |                         }else { | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             if (this.combat == true) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             else | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                                 stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case FLYING: |  |  |  |                 case FLYING: | 
			
		
	
	
		
		
			
				
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