|  |  | @ -5061,14 +5061,16 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.updateLocation(); |  |  |  |                 this.updateLocation(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(this.isAlive() && this.isActive && this.enteredWorld) { |  |  |  |                 if(this.isAlive() && this.isActive && this.enteredWorld) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     this.updateMovementState(); |  |  |  |                     this.updateMovementState(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.doRegen(); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |                     if (this.combatStats == null) { |  |  |  |                     if (this.combatStats == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         this.combatStats = new PlayerCombatStats(this); |  |  |  |                         this.combatStats = new PlayerCombatStats(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } else { |  |  |  |                     } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         this.combatStats.update(); |  |  |  |                         this.combatStats.update(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |                     this.doRegen(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (this.getStamina() < 10) { |  |  |  |                 if (this.getStamina() < 10) { | 
			
		
	
	
		
		
			
				
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