|  |  | @ -4815,43 +4815,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (sourcePlayer == null) |  |  |  |         if (sourcePlayer == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (sourcePlayer.isAlive()) { |  |  |  |         sourcePlayer.getClientConnection().disconnect(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             Logger.error("Player " + sourcePlayer.getObjectUUID() + " respawning while alive"); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         // ResetAfterDeath player
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					|  |  |  |         sourcePlayer.respawnLock.writeLock().lock(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         try { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             sourcePlayer.respawn(true, false, true); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         } catch (Exception e) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             Logger.error(e); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } finally { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             sourcePlayer.respawnLock.writeLock().unlock(); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         RespawnMsg msg = new RespawnMsg(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Echo ResetAfterDeath message back
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					|  |  |  |         msg.setPlayerHealth(sourcePlayer.getHealth()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         // TODO calculate any experience loss before this point
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					|  |  |  |         msg.setPlayerExp(sourcePlayer.getExp() + sourcePlayer.getOverFlowEXP()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         MoveToPointMsg moveMsg = new MoveToPointMsg(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         moveMsg.setPlayer(sourcePlayer); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         moveMsg.setStartCoord(sourcePlayer.getLoc()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         moveMsg.setEndCoord(sourcePlayer.getLoc()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         moveMsg.setInBuilding(-1); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         moveMsg.setUnknown01(-1); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         dispatch = Dispatch.borrow(sourcePlayer, moveMsg); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         MovementManager.sendRWSSMsg(sourcePlayer); |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         // refresh the whole group with what just happened
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					|  |  |  |         JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     @Override |  |  |  |     @Override | 
			
		
	
	
		
		
			
				
					|  |  | @ -4860,11 +4825,11 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (this.updateLock.writeLock().tryLock()) { |  |  |  |         if (this.updateLock.writeLock().tryLock()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             try { |  |  |  |             try { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (!this.isAlive()) { |  |  |  |                 if (!this.isAlive() && this.isEnteredWorld()) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     if(!this.timestamps.containsKey("DeathTime")){ |  |  |  |                     if(!this.timestamps.containsKey("DeathTime")){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                         this.timestamps.put("DeathTime",System.currentTimeMillis()); |  |  |  |                         this.timestamps.put("DeathTime",System.currentTimeMillis()); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 600000) |  |  |  |                     if((System.currentTimeMillis() - this.timestamps.get("DeathTime")) > 6000)//00)
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					|  |  |  |                         forceRespawn(this); |  |  |  |                         forceRespawn(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |                     return; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
	
		
		
			
				
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