@ -4874,8 +4874,10 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4874,8 +4874,10 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                if ( this . level  <  10 )  {   
			
		
	
		
			
				
					                    this . setLevel ( ( short )  10 ) ;   
			
		
	
		
			
				
					                    this . getCharItemManager ( ) . addGoldToInventory ( 1000 , false ) ;   
			
		
	
		
			
				
					                    this . getCharItemManager ( ) . addItemToInventory ( new  MobLoot ( this , ItemBase . getItemBase ( 980066 ) , 1 , false ) . promoteToItem ( this ) ) ;   
			
		
	
		
			
				
					                    if ( this . charItemManager . getGoldInventory ( ) . getNumOfItems ( )  <  1000 )  {   
			
		
	
		
			
				
					                        this . getCharItemManager ( ) . addGoldToInventory ( 1000 ,  false ) ;   
			
		
	
		
			
				
					                        this . getCharItemManager ( ) . addItemToInventory ( new  MobLoot ( this ,  ItemBase . getItemBase ( 980066 ) ,  1 ,  false ) . promoteToItem ( this ) ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    this . setOverFlowEXP ( 0 ) ;   
			
		
	
		
			
				
					                    TargetedActionMsg  cmm  =  new  TargetedActionMsg ( this ) ;   
			
		
	
		
			
				
					                    DispatchMessage . dispatchMsgToInterestArea ( this ,  cmm ,  DispatchChannel . PRIMARY ,  MBServerStatics . CHARACTER_LOAD_RANGE ,  true ,  false ) ;