|  |  | @ -4874,8 +4874,10 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if(this.level < 10) { |  |  |  |                 if(this.level < 10) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.setLevel((short) 10); |  |  |  |                     this.setLevel((short) 10); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.getCharItemManager().addGoldToInventory(1000,false); |  |  |  |                     if(this.charItemManager.getGoldInventory().getNumOfItems() < 1000) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     this.getCharItemManager().addItemToInventory(new MobLoot(this,ItemBase.getItemBase(980066),1,false).promoteToItem(this)); |  |  |  |                         this.getCharItemManager().addGoldToInventory(1000, false); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         this.getCharItemManager().addItemToInventory(new MobLoot(this, ItemBase.getItemBase(980066), 1, false).promoteToItem(this)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.setOverFlowEXP(0); |  |  |  |                     this.setOverFlowEXP(0); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     TargetedActionMsg cmm = new TargetedActionMsg(this); |  |  |  |                     TargetedActionMsg cmm = new TargetedActionMsg(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     DispatchMessage.dispatchMsgToInterestArea(this, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |  |  |  |                     DispatchMessage.dispatchMsgToInterestArea(this, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
			
		
	
	
		
		
			
				
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