|  |  | @ -569,4 +569,40 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         this.defense = Math.round(defense); |  |  |  |         this.defense = Math.round(defense); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |     public static float calculateModifiedSkill(String skillName, PlayerCharacter pc, int baseSkill) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         // Define the contribution percentages for intelligence and strength
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					|  |  |  |  |  |  |  |         CharacterSkill skill = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (pc.skills.containsKey(skillName)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             skill = pc.skills.get(skillName); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         SkillsBase skillBase = skill.getSkillsBase(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(skillBase == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return 0; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         float strMod = skillBase.getStrMod(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float dexMod = skillBase.getDexMod(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float conMod = skillBase.getConMod(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float intMod = skillBase.getIntMod(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float spiMod = skillBase.getSpiMod(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float totalMod = strMod + dexMod + conMod + intMod + spiMod; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         // Calculate percentage contribution for each modifier
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					|  |  |  |  |  |  |  |         float strModPercentage = (strMod / totalMod); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float dexModPercentage = (dexMod / totalMod); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float conModPercentage = (conMod / totalMod); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float intModPercentage = (intMod / totalMod); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         float spiModPercentage = (spiMod / totalMod); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         //calculate stat weight
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					|  |  |  |  |  |  |  |         float weight = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         weight += pc.statStrCurrent * strModPercentage; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         weight += pc.statDexCurrent * dexModPercentage; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         weight += pc.statConCurrent * conModPercentage; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         weight += pc.statIntCurrent * intModPercentage; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         weight += pc.statSpiCurrent * spiModPercentage; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         float modifiedSkill = (75 + 3*pc.statIntCurrent + 2 * weight) / 20; | 
			
		
	
		
		
			
				
					
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					|  |  |  |  |  |  |  |         return modifiedSkill; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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