|  |  | @ -100,11 +100,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } catch (Exception e) { |  |  |  |         } catch (Exception e) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
 |  |  |  |             //Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         //try {
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             //this.calculateRegen();
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //} catch (Exception e) {
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             //Logger.error("FAILED TO CALCULATE Regen FOR: " + this.owner.getObjectUUID());
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //}
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					|  |  |  |         try { |  |  |  |         try { | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.calculateDefense(); |  |  |  |             this.calculateDefense(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.owner.defenseRating = this.defense; |  |  |  |             this.owner.defenseRating = this.defense; | 
			
		
	
	
		
		
			
				
					|  |  | @ -205,11 +200,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 preciseRune += 0.05f; |  |  |  |                 preciseRune += 0.05f; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //if(weapon != null && weapon.getItemBase().isStrBased()){
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					|  |  |  |         //    atr = (((primaryStat / 2) + (skillLevel * 4 + masteryLevel * 3) + prefixValues) * preciseRune + atrEnchants) * (1.0f + stanceValue);
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //    atr = (float) Math.round(atr);
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //}else {
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					|  |  |  |             //float dexterity = getDexAfterPenalty(this.owner);
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             atr = primaryStat / 2; |  |  |  |             atr = primaryStat / 2; | 
			
		
	
		
		
			
				
					
					|  |  |  |             atr += skillLevel * 4; |  |  |  |             atr += skillLevel * 4; | 
			
		
	
		
		
			
				
					
					|  |  |  |             atr += masteryLevel * 3; |  |  |  |             atr += masteryLevel * 3; | 
			
		
	
	
		
		
			
				
					|  |  | @ -230,9 +220,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             atr *= modifier; |  |  |  |             atr *= modifier; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |             atr = (float) Math.round(atr); |  |  |  |             atr = (float) Math.round(atr); | 
			
		
	
		
		
			
				
					
					|  |  |  |         //}
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					|  |  |  |         if(mainHand){ |  |  |  |         if(mainHand){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.atrHandOne = atr; |  |  |  |             this.atrHandOne = atr; | 
			
		
	
	
		
		
			
				
					|  |  | @ -245,7 +232,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 this.atrHandTwo = 0.0f; |  |  |  |                 this.atrHandTwo = 0.0f; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } //perfect DO NOT TOUCH
 |  |  |  |     } //PERFECT DO NOT TOUCH
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					|  |  |  |     public void calculateMin(boolean mainHand) { |  |  |  |     public void calculateMin(boolean mainHand) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         Item weapon; |  |  |  |         Item weapon; | 
			
		
	
	
		
		
			
				
					|  |  | @ -284,11 +271,11 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (this.owner.skills.containsKey(skill)) { |  |  |  |         if (this.owner.skills.containsKey(skill)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponSkill = calculateBaseSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
 |  |  |  |             weaponSkill = this.owner.skills.get(skill).getModifiedAmount(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (this.owner.skills.containsKey(mastery)) { |  |  |  |         if (this.owner.skills.containsKey(mastery)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponMastery = calculateBaseSkillLevel(mastery,this.owner);this.owner.skills.get(mastery).getTotalSkillPercet(); |  |  |  |             weaponMastery = this.owner.skills.get(weaponMastery).getModifiedAmount(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         double minDMG = baseDMG * ( |  |  |  |         double minDMG = baseDMG * ( | 
			
		
	
	
		
		
			
				
					|  |  | @ -325,13 +312,9 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
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					|  |  |  |     public void calculateMax(boolean mainHand) { |  |  |  |     public void calculateMax(boolean mainHand) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         //Weapon Max DMG = BaseDMG * (0.0124*Primary Stat + 0.118*(Primary Stat -0.75)^0.5
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         // + 0.0022*Secondary Stat + 0.028*(Secondary Stat-0.75)^0.5 + 0.0075*(Weapon Skill + Weapon Mastery))
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         Item weapon; |  |  |  |         Item weapon; | 
			
		
	
		
		
			
				
					
					|  |  |  |         //float specialDex = this.owner.statDexBase;
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         double baseDMG = 5; |  |  |  |         double baseDMG = 5; | 
			
		
	
		
		
			
				
					
					|  |  |  |         float primaryStat = getDexAfterPenalty(this.owner); |  |  |  |         float primaryStat = this.owner.statDexCurrent; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         float secondaryStat = this.owner.statStrCurrent; |  |  |  |         float secondaryStat = this.owner.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |         double weaponSkill = 5; |  |  |  |         double weaponSkill = 5; | 
			
		
	
		
		
			
				
					
					|  |  |  |         double weaponMastery = 5; |  |  |  |         double weaponMastery = 5; | 
			
		
	
	
		
		
			
				
					|  |  | @ -351,7 +334,7 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mastery = weapon.getItemBase().getMastery(); |  |  |  |             mastery = weapon.getItemBase().getMastery(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (weapon.getItemBase().isStrBased()) { |  |  |  |             if (weapon.getItemBase().isStrBased()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 primaryStat = this.owner.statStrCurrent; |  |  |  |                 primaryStat = this.owner.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 secondaryStat = getDexAfterPenalty(this.owner); |  |  |  |                 secondaryStat = this.owner.statDexCurrent; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             for(Effect eff : weapon.effects.values()){ |  |  |  |             for(Effect eff : weapon.effects.values()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
	
		
		
			
				
					|  |  | @ -363,11 +346,11 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (this.owner.skills.containsKey(skill)) { |  |  |  |         if (this.owner.skills.containsKey(skill)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponSkill = calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getModifiedAmount();
 |  |  |  |             weaponSkill = this.owner.skills.get(skill).getModifiedAmount(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
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					|  |  |  |         if (this.owner.skills.containsKey(mastery)) { |  |  |  |         if (this.owner.skills.containsKey(mastery)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             weaponMastery = calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getModifiedAmount();
 |  |  |  |             weaponMastery = this.owner.skills.get(mastery).getModifiedAmount(); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
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					|  |  |  |         double maxDMG = baseDMG * ( |  |  |  |         double maxDMG = baseDMG * ( | 
			
		
	
	
		
		
			
				
					|  |  | @ -520,19 +503,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public void calculateRegen(){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(owner.bonuses != null){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.healthRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.manaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.ManaRecoverRate, Enum.SourceType.None); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.staminaRegen = 1.0f + this.owner.bonuses.getFloatPercentAll(Enum.ModType.StaminaRecoverRate, Enum.SourceType.None); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else{ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.healthRegen = 1.0f; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.manaRegen = 1.0f; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.staminaRegen = 1.0f; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public void calculateDefense() { |  |  |  |     public void calculateDefense() { | 
			
		
	
		
		
			
				
					
					|  |  |  |         //Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
 |  |  |  |         //Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
 |  |  |  |         // + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -660,99 +630,6 @@ public class PlayerCombatStats { | 
			
		
	
		
		
			
				
					
					|  |  |  |         defense = Math.round(defense); |  |  |  |         defense = Math.round(defense); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         this.defense = (int) defense; |  |  |  |         this.defense = (int) defense; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } // PERFECT DO NOT TOUCH
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					|  |  |  |     public static int getDexAfterPenalty(PlayerCharacter pc){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(pc.charItemManager == null) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return pc.statDexCurrent; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         float dex = pc.statDexCurrent; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(pc.bonuses != null) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             dex += pc.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float penaltyFactor = 0.0f; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(Item equipped : pc.charItemManager.getEquipped().values()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             ItemBase ib = equipped.getItemBase(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(ib.isHeavyArmor() || ib.isLightArmor() || ib.isMediumArmor()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 penaltyFactor += ib.dexReduction; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(penaltyFactor > 0) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             penaltyFactor *= 0.01f; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         float totalPenalty = dex *  penaltyFactor; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         float returnedDex = Math.round(dex - totalPenalty); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         return (int) returnedDex; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
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					|  |  |  |     private static float getArmorDefense(Item armor, PlayerCharacter pc) { |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (armor == null) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return 0; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         ItemBase ib = armor.getItemBase(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (ib == null) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return 0; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!ib.getType().equals(Enum.ItemType.ARMOR)) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return 0; |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |         if (ib.getSkillRequired().isEmpty()) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return ib.getDefense(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
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					|  |  |  |         CharacterSkill armorSkill = pc.skills.get(ib.getSkillRequired()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (armorSkill == null) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             Logger.error("Player " + pc.getObjectUUID() |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     + " has armor equipped without the nescessary skill to equip it"); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return ib.getDefense(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         float def = ib.getDefense(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //apply item defense bonuses
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (armor != null) { |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             for(Effect eff : armor.effects.values()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(Enum.ModType.DR)){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                         def += mod.minMod * (1+(eff.getTrains() * mod.getRamp())); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  | 
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					|  |  |  |             //def += armor.getBonus(ModType.DR, SourceType.None);
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             //def *= (1 + armor.getBonusPercent(ModType.DR, SourceType.None));
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         float skillLevel = calculateBuffedSkillLevel(armorSkill.getName(),pc); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         return (def * (1 + ((int) skillLevel / 50f))); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static int calculateBaseSkillLevel(String skillName, PlayerCharacter pc){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(pc.skills.containsKey(skillName)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             CharacterSkill skill = pc.skills.get(skillName); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return Math.round(skill.getModifiedAmountBeforeMods()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return 0; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static int calculateBuffedSkillLevel(String skillName, PlayerCharacter pc){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(pc.skills.containsKey(skillName)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return Math.round(pc.skills.get(skillName).getTotalSkillPercet()); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         }else { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return 0; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
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 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void PrintSkillsToClient(PlayerCharacter pc){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         for(CharacterSkill skill : pc.skills.values()){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             String name = skill.getName(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             int base = calculateBaseSkillLevel(name,pc);//calculateBaseSkillLevel(name,pc);
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             int buffed = calculateBuffedSkillLevel(name,pc);//calculateBuffedSkillLevel(name,pc);
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             ChatManager.chatSystemInfo(pc,name + " = " + base + " (" + buffed + ")"); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | } |  |  |  | } | 
			
		
	
	
		
		
			
				
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