|  |  | @ -292,7 +292,6 @@ public enum PowersManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //check for movement buffs while flying
 |  |  |  |         //check for movement buffs while flying
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					|  |  |  |         if(playerCharacter.isFlying()) { |  |  |  |         if(playerCharacter.isFlying()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             boolean whileFlying = true; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             switch(pb.token){ |  |  |  |             switch(pb.token){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case 429005674: |  |  |  |                 case 429005674: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case 429505739: |  |  |  |                 case 429505739: | 
			
		
	
	
		
		
			
				
					|  |  | @ -309,19 +308,15 @@ public enum PowersManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case 1794395699: |  |  |  |                 case 1794395699: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case 429428796: |  |  |  |                 case 429428796: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case 1514898036: |  |  |  |                 case 1514898036: | 
			
		
	
		
		
			
				
					
					|  |  |  |                     whileFlying = false; |  |  |  |                     ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff"); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     //refund stamina
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					|  |  |  |             } |  |  |  |                     float amount = playerCharacter.getStamina() + pb.cost; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             if(!whileFlying) { |  |  |  |                     playerCharacter.setStamina(amount, playerCharacter); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff"); |  |  |  | 
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					|  |  |  |                 //refund stamina
 |  |  |  |                     // Update all surrounding clients.
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					|  |  |  |                 float amount = playerCharacter.getStamina() + pb.cost; |  |  |  |                     TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 playerCharacter.setStamina(amount, playerCharacter); |  |  |  |                     DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); | 
			
				
				
			
		
	
		
		
			
				
					
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 |  |  |  |                     return true; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 // Update all surrounding clients.
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					|  |  |  |                 TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return true; |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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