@ -642,6 +642,74 @@ public enum LootManager {
				@@ -642,6 +642,74 @@ public enum LootManager {
					 
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    public  static  void  newFatePeddler ( PlayerCharacter  playerCharacter ,  Item  gift )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        CharacterItemManager  itemMan  =  playerCharacter . getCharItemManager ( ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( itemMan  = =  null )   
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        //check if player owns the gift he is trying to open
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( ! itemMan . doesCharOwnThisItem ( gift . getObjectUUID ( ) ) )   
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        ItemBase  ib  =  gift . getItemBase ( ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        MobLoot  winnings  =  null ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( ib  = =  null )   
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					        switch  ( ib . getUUID ( ) )  {   
			
		
	
		
			
				
					            case  971070 :  //wrapped rune
   
			
		
	
		
			
				
					                ItemBase  runeBase  =  null ;   
			
		
	
		
			
				
					                int  roll  =  ThreadLocalRandom . current ( ) . nextInt ( static_rune_ids . size ( )  +  1 ) ;   
			
		
	
		
			
				
					                int  itemId  =  static_rune_ids . get ( 0 ) ;   
			
		
	
		
			
				
					                try  {   
			
		
	
		
			
				
					                    itemId  =  static_rune_ids . get ( roll ) ;   
			
		
	
		
			
				
					                } catch ( Exception  e ) {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                runeBase  =  ItemBase . getItemBase ( itemId ) ;   
			
		
	
		
			
				
					                if ( runeBase  ! =  null )  {   
			
		
	
		
			
				
					                    winnings  =  new  MobLoot ( playerCharacter ,  runeBase ,  1 ,  false ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					            case  971012 :  //wrapped glass
   
			
		
	
		
			
				
					                int  chance  =  ThreadLocalRandom . current ( ) . nextInt ( 100 ) ;   
			
		
	
		
			
				
					                if ( chance  = =  50 ) {   
			
		
	
		
			
				
					                    ItemBase  glassBase  = ItemBase . getItemBase ( rollRandomItem ( 126 ) ) ;   
			
		
	
		
			
				
					                    if ( glassBase  ! =  null )   
			
		
	
		
			
				
					                        winnings  =  new  MobLoot ( playerCharacter ,  ib ,  1 ,  false ) ;   
			
		
	
		
			
				
					                } else {   
			
		
	
		
			
				
					                    ChatManager . chatSystemInfo ( playerCharacter ,  "Please Try Again!" ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                break ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( winnings  = =  null )   
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        //early exit if the inventory of the player will not hold the item
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        if  ( ! itemMan . hasRoomInventory ( winnings . getItemBase ( ) . getWeight ( ) ) )  {   
			
		
	
		
			
				
					            ErrorPopupMsg . sendErrorPopup ( playerCharacter ,  21 ) ;   
			
		
	
		
			
				
					            return ;   
			
		
	
		
			
				
					        }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        winnings . setIsID ( true ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        //remove gift from inventory
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        itemMan . consume ( gift ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        //add winnings to player inventory
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        Item  playerWinnings  =  winnings . promoteToItem ( playerCharacter ) ;   
			
		
	
		
			
				
					        itemMan . addItemToInventory ( playerWinnings ) ;   
			
		
	
		
			
				
					        itemMan . updateInventory ( ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					    }   
			
		
	
		
			
				
					    public  static  void  peddleFate ( PlayerCharacter  playerCharacter ,  Item  gift )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					        //get table ID for the itembase ID