|  |  | @ -48,8 +48,8 @@ public class Mine extends AbstractGameObject { | 
			
		
	
		
		
			
				
					
					|  |  |  |     private float longitude; |  |  |  |     private float longitude; | 
			
		
	
		
		
			
				
					
					|  |  |  |     private float altitude; |  |  |  |     private float altitude; | 
			
		
	
		
		
			
				
					
					|  |  |  |     private Guild owningGuild; |  |  |  |     private Guild owningGuild; | 
			
		
	
		
		
			
				
					
					|  |  |  |     private PlayerCharacter lastClaimer; |  |  |  |     public PlayerCharacter lastClaimer; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |     private SessionID lastClaimerSessionID; |  |  |  |     public SessionID lastClaimerSessionID; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |     private int flags; |  |  |  |     private int flags; | 
			
		
	
		
		
			
				
					
					|  |  |  |     private int buildingID; |  |  |  |     private int buildingID; | 
			
		
	
	
		
		
			
				
					|  |  | @ -488,11 +488,13 @@ public class Mine extends AbstractGameObject { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         // This mine does not have a valid claimer
 |  |  |  |         // This mine does not have a valid claimer
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					|  |  |  |         // we will therefore set it to errant
 |  |  |  |         // we will therefore set it to errant
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					|  |  |  |  |  |  |  |         // and keep the window open.
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					|  |  |  |         if (!validClaimer(this.lastClaimer)) { |  |  |  |         if (!validClaimer(this.lastClaimer)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.lastClaimerSessionID = null; |  |  |  |             this.lastClaimerSessionID = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.lastClaimer = null; |  |  |  |             this.lastClaimer = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.updateGuildOwner(null); |  |  |  |             this.updateGuildOwner(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             this.setActive(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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