|  |  | @ -3080,8 +3080,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 checkGuildStatus(); |  |  |  |                 checkGuildStatus(); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 //give gold for level up if level is under or equal to 20 and over 10
 |  |  |  |                 //give gold for level up if level is under or equal to 20 and over 10
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					|  |  |  |                 if(this.level >= 10 && this.level < 20) { |  |  |  |                 if(!this.isBoxed && this.level > 10 && this.level <= 20) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     int gold = (int) ((100000 * (this.level - 10) / 55.0) / groupSize); |  |  |  |                     int gold = (int) ((100000 * (this.level - 10) / 55.0) ); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     this.charItemManager.addGoldToInventory(gold, false); |  |  |  |                     this.charItemManager.addGoldToInventory(gold, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     this.charItemManager.updateInventory(); |  |  |  |                     this.charItemManager.updateInventory(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
	
		
		
			
				
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