|  |  | @ -4722,8 +4722,8 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         switch(type){ |  |  |  |         switch(type){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             case "Block": |  |  |  |             case "Block": | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(!fromCombat) |  |  |  |                 //if(!fromCombat)
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					|  |  |  |                     return 0; |  |  |  |                     //return 0;
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					|  |  |  |                 if(offHand == null) |  |  |  |                 if(offHand == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return 0; |  |  |  |                     return 0; | 
			
		
	
	
		
		
			
				
					|  |  | @ -4748,7 +4748,10 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 float blockChance = ((passiveSkill.getModifiedAmount() + blockBonusFromShield) / 4) + levelDifference; |  |  |  |                 int divisr = 4; | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if(!fromCombat) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     divisr = 16; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 float blockChance = ((passiveSkill.getModifiedAmount() + blockBonusFromShield) / divisr) + levelDifference; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(this.bonuses != null) |  |  |  |                 if(this.bonuses != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     blockChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Block, SourceType.None); |  |  |  |                     blockChance *= 1 + this.bonuses.getFloatPercentAll(ModType.Block, SourceType.None); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return blockChance; |  |  |  |                 return blockChance; | 
			
		
	
	
		
		
			
				
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