|  |  |  | @ -131,6 +131,12 @@ public class EffectsParser {@@ -131,6 +131,12 @@ public class EffectsParser { | 
			
		
	
		
			
				
					|  |  |  |  |             effectModifier.type = mbEnums.ModType.valueOf(modValues.get(0).trim()); | 
			
		
	
		
			
				
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					|  |  |  |  |             switch (effectModifier.type) { | 
			
		
	
		
			
				
					|  |  |  |  |                 case BladeTrails:  // No parm modifiers
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					|  |  |  |  |                 case CannotCast: | 
			
		
	
		
			
				
					|  |  |  |  |                 case ImmuneToAttack: | 
			
		
	
		
			
				
					|  |  |  |  |                 case ImmuneToPowers: | 
			
		
	
		
			
				
					|  |  |  |  |                 case Ambidexterity: | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case AnimOverride: | 
			
		
	
		
			
				
					|  |  |  |  |                     effectModifier.min = Float.parseFloat(modValues.get(1).trim()); | 
			
		
	
		
			
				
					|  |  |  |  |                     effectModifier.max = Float.parseFloat(modValues.get(2).trim()); | 
			
		
	
	
		
			
				
					|  |  |  | @ -160,12 +166,6 @@ public class EffectsParser {@@ -160,12 +166,6 @@ public class EffectsParser { | 
			
		
	
		
			
				
					|  |  |  |  |                     effectModifier.compoundCurveType = mbEnums.CompoundCurveType.valueOf(modValues.get(3).trim()); | 
			
		
	
		
			
				
					|  |  |  |  |                     effectModifier.arg1 = modValues.get(4).trim(); | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case BladeTrails: | 
			
		
	
		
			
				
					|  |  |  |  |                 case CannotCast: | 
			
		
	
		
			
				
					|  |  |  |  |                 case ImmuneToAttack: | 
			
		
	
		
			
				
					|  |  |  |  |                 case ImmuneToPowers: | 
			
		
	
		
			
				
					|  |  |  |  |                 case Ambidexterity: | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case MeleeDamageModifier: | 
			
		
	
		
			
				
					|  |  |  |  |                 case OCV: | 
			
		
	
		
			
				
					|  |  |  |  |                 case DCV: | 
			
		
	
	
		
			
				
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