|  |  | @ -4264,9 +4264,21 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         //        }
 |  |  |  |         //        }
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					|  |  |  |         //    }
 |  |  |  |         //    }
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					|  |  |  |         //}
 |  |  |  |         //}
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					|  |  |  |  |  |  |  |         if(weapon != null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             for(Effect eff : weapon.effects.values()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 for (AbstractEffectModifier mod : eff.getEffectModifiers()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     if(mod.modType.equals(ModType.WeaponSpeed)){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         speed *= 1 + (mod.getPercentMod() * 0.01f); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if(this.bonuses!= null){ |  |  |  |         if(this.bonuses!= null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { |  |  |  |             for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) { |  |  |  |                 if (mod.modType.equals(ModType.AttackDelay)) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     float modValue = 1 + mod.getPercentMod() * 0.01f; |  |  |  |                     float modValue = 1 + mod.getPercentMod() * 0.01f; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     speed *= modValue; |  |  |  |                     speed *= modValue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
	
		
		
			
				
					|  |  | @ -4362,7 +4374,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |             this.speedHandTwo = speed; |  |  |  |             this.speedHandTwo = speed; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         this.calculateATR(); |  |  |  |         //this.calculateATR();
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					|  |  |  |         //this.calculateDamage();
 |  |  |  |         //this.calculateDamage();
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					|  |  |  |         //this.calculateSpeed();
 |  |  |  |         //this.calculateSpeed();
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					|  |  |  |     } |  |  |  |     } | 
			
		
	
	
		
		
			
				
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