|  |  |  | @ -1660,10 +1660,19 @@ public class MobileFSM {@@ -1660,10 +1660,19 @@ public class MobileFSM { | 
			
		
	
		
			
				
					|  |  |  |  |                 PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
			
		
	
		
			
				
					|  |  |  |  |                 if (CombatUtilities.inRangeToCast2D(mob, mob.getCombatTarget(), mobPower)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     //PowersManager.useMobPower(mob,(AbstractCharacter)mob.getCombatTarget(),mobPower,powerRank);
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					|  |  |  |  |                     PerformActionMsg msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
			
		
	
		
			
				
					|  |  |  |  |                     PerformActionMsg msg = new PerformActionMsg(); | 
			
		
	
		
			
				
					|  |  |  |  |                     if(mobPower.isHarmful() == false){ | 
			
		
	
		
			
				
					|  |  |  |  |                         msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     msg.setUnknown04(2); | 
			
		
	
		
			
				
					|  |  |  |  |                     PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
			
		
	
		
			
				
					|  |  |  |  |                     mob.nextCastTime = System.currentTimeMillis() + (mobPower.getCooldown()); | 
			
		
	
		
			
				
					|  |  |  |  |                     if(mobPower.getCooldown() < 10000){ | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.nextCastTime = System.currentTimeMillis() + 10000; | 
			
		
	
		
			
				
					|  |  |  |  |                     } else { | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.nextCastTime = System.currentTimeMillis() + (mobPower.getCooldown()); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     return true; | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
	
		
			
				
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