@ -4829,24 +4829,6 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -4829,24 +4829,6 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					                if  ( ! this . isAlive ( ) )   
			
		
	
		
			
				
					                    return ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                if ( this . isFlying ( ) ) {   
			
		
	
		
			
				
					                    if  ( this . containsEffect ( 487604089 ) )  {   
			
		
	
		
			
				
					                        PowersManager . applyPower ( this ,  this ,  Vector3fImmutable . ZERO ,  57584498 ,  40 ,  false ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    if  ( this . containsEffect ( 296836988 ) )  {   
			
		
	
		
			
				
					                        PowersManager . applyPower ( this ,  this ,  Vector3fImmutable . ZERO ,  57584498 ,  40 ,  false ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    if  ( this . containsEffect ( 163174641 ) )  {   
			
		
	
		
			
				
					                        PowersManager . applyPower ( this ,  this ,  Vector3fImmutable . ZERO ,  57584498 ,  40 ,  false ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    if  ( this . containsEffect ( 163419371 ) )  {   
			
		
	
		
			
				
					                        PowersManager . applyPower ( this ,  this ,  Vector3fImmutable . ZERO ,  57584498 ,  40 ,  false ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                    if  ( this . containsEffect ( 79883622 ) )  {   
			
		
	
		
			
				
					                        PowersManager . applyPower ( this ,  this ,  Vector3fImmutable . ZERO ,  57584498 ,  40 ,  false ) ;   
			
		
	
		
			
				
					                    }   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					                updateLocation ( ) ;   
			
		
	
		
			
				
					                updateMovementState ( ) ;   
			
		
	
		
			
				
					                updateRegen ( ) ;