|  |  | @ -19,10 +19,7 @@ import engine.net.AbstractNetMsg; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.Dispatch; |  |  |  | import engine.net.Dispatch; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.DispatchMessage; |  |  |  | import engine.net.DispatchMessage; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.ClientConnection; |  |  |  | import engine.net.client.ClientConnection; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.LoadCharacterMsg; |  |  |  | import engine.net.client.msg.*; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.LoadStructureMsg; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.MoveToPointMsg; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.net.client.msg.UnloadObjectsMsg; |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  | import engine.objects.*; |  |  |  | import engine.objects.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.server.MBServerStatics; |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
		
			
				
					
					|  |  |  | import org.pmw.tinylog.Logger; |  |  |  | import org.pmw.tinylog.Logger; | 
			
		
	
	
		
		
			
				
					|  |  | @ -525,11 +522,6 @@ public enum InterestManager implements Runnable { | 
			
		
	
		
		
			
				
					
					|  |  |  |         player.setDirtyLoad(true); |  |  |  |         player.setDirtyLoad(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |         updateStaticList(player, origin); |  |  |  |         updateStaticList(player, origin); | 
			
		
	
		
		
			
				
					
					|  |  |  |         updateMobileList(player, origin); |  |  |  |         updateMobileList(player, origin); | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(player.level < 10) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             player.setLevel((short) 10); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             player.getCharItemManager().addGoldToInventory(1000,false); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             player.getCharItemManager().addItemToInventory(new MobLoot(player,ItemBase.getItemBase(980066),1,false).promoteToItem(player)); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) { |  |  |  |     public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) { | 
			
		
	
	
		
		
			
				
					|  |  | 
 |