@ -15,6 +15,7 @@ import engine.Enum.GameObjectType;
				@@ -15,6 +15,7 @@ import engine.Enum.GameObjectType;
					 
			
		
	
		
			
				
					import  engine.Enum.GridObjectType ;  
			
		
	
		
			
				
					import  engine.InterestManagement.HeightMap ;  
			
		
	
		
			
				
					import  engine.InterestManagement.WorldGrid ;  
			
		
	
		
			
				
					import  engine.gameManager.ZoneManager ;  
			
		
	
		
			
				
					import  engine.job.AbstractScheduleJob ;  
			
		
	
		
			
				
					import  engine.job.JobContainer ;  
			
		
	
		
			
				
					import  engine.job.JobScheduler ;  
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -500,8 +501,24 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
				@@ -500,8 +501,24 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
					 
			
		
	
		
			
				
					            if  ( loc . x  >  MBServerStatics . MAX_WORLD_WIDTH  | |  loc . z  <  MBServerStatics . MAX_WORLD_HEIGHT )   
			
		
	
		
			
				
					                return ;   
			
		
	
		
			
				
					            this . lastLoc  =  new  Vector3fImmutable ( this . loc ) ;   
			
		
	
		
			
				
					            if ( AbstractCharacter . IsAbstractCharacter ( this ) ) {   
			
		
	
		
			
				
					                float  y ;   
			
		
	
		
			
				
					                float  worldHeight  =  HeightMap . getWorldHeight ( loc ) ;   
			
		
	
		
			
				
					                Zone  zone  =  ZoneManager . findSmallestZone ( loc ) ;   
			
		
	
		
			
				
					                if ( zone  ! =  null  & &  zone . isPlayerCity ( ) ) {   
			
		
	
		
			
				
					                    worldHeight  =  zone . absY ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                if ( this . region  ! =  null ) {   
			
		
	
		
			
				
					                    float  regionAlt  =  this . region . lerpY ( this ) ;   
			
		
	
		
			
				
					                    float  altitude  =  this . getAltitude ( ) ;   
			
		
	
		
			
				
					                    y  =  regionAlt  +  altitude  +  worldHeight ;   
			
		
	
		
			
				
					                } else {   
			
		
	
		
			
				
					                    y  =  HeightMap . getWorldHeight ( loc )  +  this . getAltitude ( ) ;   
			
		
	
		
			
				
					                }   
			
		
	
		
			
				
					                loc . setY ( y ) ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					            this . loc  =  loc ;   
			
		
	
		
			
				
					            this . loc  =  this . loc . setY ( HeightMap . getWorldHeight ( this )  +  this . getAltitude ( ) ) ;   
			
		
	
		
			
				
					            //this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            //lets not add mob to world grid if he is currently despawned.
   
			
		
	
		
			
				
					            if  ( this . getObjectType ( ) . equals ( GameObjectType . Mob )  & &  ( ( Mob )  this ) . despawned )