|  |  |  | @ -71,11 +71,27 @@ public class LootManager {@@ -71,11 +71,27 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
					|  |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |         if(fromDeath){ | 
			
		
	
		
			
				
					|  |  |  |  |             //do equipment here
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (mob.getEquip() != null){ | 
			
		
	
		
			
				
					|  |  |  |  |                 for (MobEquipment me : mob.getEquip().values()){ | 
			
		
	
		
			
				
					|  |  |  |  |                     if (me.getDropChance() == 0) | 
			
		
	
		
			
				
					|  |  |  |  |                         continue; | 
			
		
	
		
			
				
					|  |  |  |  |                     float equipmentRoll = ThreadLocalRandom.current().nextFloat(); | 
			
		
	
		
			
				
					|  |  |  |  |                     float dropChance = me.getDropChance(); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (equipmentRoll < dropChance){ | 
			
		
	
		
			
				
					|  |  |  |  |                         MobLoot ml = new MobLoot(mob, me.getItemBase(), false); | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(ml); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |             return; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         for (BootySetEntry bse : entries) { | 
			
		
	
		
			
				
					|  |  |  |  |             int roll = ThreadLocalRandom.current().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |             int roll = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |             switch (bse.bootyType) { | 
			
		
	
		
			
				
					|  |  |  |  |                 case "GOLD": | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier) || fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -87,7 +103,7 @@ public class LootManager {@@ -87,7 +103,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier) || fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier)) { | 
			
		
	
		
			
				
					|  |  |  |  |                         //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -110,16 +126,6 @@ public class LootManager {@@ -110,16 +126,6 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(disc); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "EQUIP": | 
			
		
	
		
			
				
					|  |  |  |  |                     if (roll > (bse.dropChance * multiplier) && fromDeath) { | 
			
		
	
		
			
				
					|  |  |  |  |                         //early exit, failed to hit minimum chance roll OR booty wasn't generated from mob's death
 | 
			
		
	
		
			
				
					|  |  |  |  |                         break; | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     MobLoot equipToAdd = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true); | 
			
		
	
		
			
				
					|  |  |  |  |                     if (equipToAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                         mob.getCharItemManager().addItemToInventory(equipToAdd); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
	
		
			
				
					|  |  |  | @ -128,7 +134,7 @@ public class LootManager {@@ -128,7 +134,7 @@ public class LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             return null; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |         MobLoot outItem; | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = new Random().nextInt(100); | 
			
		
	
		
			
				
					|  |  |  |  |         int roll = new Random().nextInt(101); | 
			
		
	
		
			
				
					|  |  |  |  |         GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll); | 
			
		
	
		
			
				
					|  |  |  |  |         if(selectedRow == null) { | 
			
		
	
		
			
				
					|  |  |  |  |         return null; | 
			
		
	
	
		
			
				
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