|  |  | @ -69,10 +69,6 @@ public class MobileFSMManager { | 
			
		
	
		
		
			
				
					
					|  |  |  | 	private void execution() { |  |  |  | 	private void execution() { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		//no players online means no mob action required
 |  |  |  | 		//no players online means no mob action required
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					|  |  |  | 		if(SessionManager.getActivePlayerCharacterCount() <= 0){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 			return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 		} |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD; |  |  |  | 		long mobPulse = System.currentTimeMillis() + MBServerStatics.AI_PULSE_MOB_THRESHOLD; | 
			
		
	
		
		
			
				
					
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					|  |  |  | 		while (alive) { |  |  |  | 		while (alive) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -83,11 +79,6 @@ public class MobileFSMManager { | 
			
		
	
		
		
			
				
					
					|  |  |  | 			if (System.currentTimeMillis() > mobPulse) { |  |  |  | 			if (System.currentTimeMillis() > mobPulse) { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 				for (Zone zone : ZoneManager.getAllZones()) { |  |  |  | 				for (Zone zone : ZoneManager.getAllZones()) { | 
			
		
	
		
		
			
				
					
					|  |  |  | 					//check if any players are in the zone
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					|  |  |  | 					if(zone.hasPlayers() == false){ |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 						//if zone has no players no need for mobs to do anything
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					|  |  |  | 						return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 					} |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  | 					for (Mob mob : zone.zoneMobSet) { |  |  |  | 					for (Mob mob : zone.zoneMobSet) { | 
			
		
	
		
		
			
				
					
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					|  |  |  | 						try { |  |  |  | 						try { | 
			
		
	
	
		
		
			
				
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