@ -12,6 +12,8 @@ import engine.net.client.msg.ErrorPopupMsg;
				@@ -12,6 +12,8 @@ import engine.net.client.msg.ErrorPopupMsg;
					 
			
		
	
		
			
				
					import  engine.objects.* ;  
			
		
	
		
			
				
					import  org.pmw.tinylog.Logger ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					import  java.util.concurrent.ConcurrentHashMap ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					/ *  
			
		
	
		
			
				
					 *  @Author :   
			
		
	
		
			
				
					 *  @Summary :  Processes  application  protocol  message  which  processes   
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -92,7 +94,23 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
				@@ -92,7 +94,23 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							// Trees require special handling beyond an individual building
   
			
		
	
		
			
				
							if  ( ( building . getBlueprint ( ) . getBuildingGroup ( )  = =  BuildingGroup . TOL ) )   
			
		
	
		
			
				
							{   
			
		
	
		
			
				
								// CHECK IF GUILD HAS A BANE DROPPED
   
			
		
	
		
			
				
								City  city  =  ZoneManager . getCityAtLocation ( building . getLoc ( ) ) ;   
			
		
	
		
			
				
								if ( city . getGuild ( ) . isNation ( )  = =  true )   
			
		
	
		
			
				
								{   
			
		
	
		
			
				
									//nations cant abandon their tree
   
			
		
	
		
			
				
									ErrorPopupMsg . sendErrorMsg ( player ,  "Nations Cannot Abandon Their Capital!" ) ;   
			
		
	
		
			
				
									return  true ;   
			
		
	
		
			
				
								}   
			
		
	
		
			
				
								if ( Bane . getBaneByAttackerGuild ( city . getGuild ( ) )  ! =  null )   
			
		
	
		
			
				
								{   
			
		
	
		
			
				
									ErrorPopupMsg . sendErrorMsg ( player ,  "You Cannot Abandon Your Tree With An Active Siege!" ) ;   
			
		
	
		
			
				
									return  true ;   
			
		
	
		
			
				
								}   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
								AbandonAllCityObjects ( player ,  building ) ;   
			
		
	
		
			
				
							}   
			
		
	
		
			
				
							else   
			
		
	
		
			
				
								AbandonSingleAsset ( player ,  building ) ;