|  |  |  | @ -132,7 +132,6 @@ public class NPC extends AbstractCharacter {@@ -132,7 +132,6 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
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					|  |  |  |  | 		this.parentZone = parent; | 
			
		
	
		
			
				
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					|  |  |  |  | 		initializeMob(); | 
			
		
	
		
			
				
					|  |  |  |  | 		clearStatic(); | 
			
		
	
		
			
				
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					|  |  |  |  | 		this.dbID = MBServerStatics.NO_DB_ROW_ASSIGNED_YET; | 
			
		
	
	
		
			
				
					|  |  |  | @ -356,8 +355,7 @@ public class NPC extends AbstractCharacter {@@ -356,8 +355,7 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 		// For some reason the npc is created and initialized twice when
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					|  |  |  |  | 		// createMobWithNoID() is called.
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					|  |  |  |  | 		if (this.building != null && | 
			
		
	
		
			
				
					|  |  |  |  | 		    this.loadID != 0) { | 
			
		
	
		
			
				
					|  |  |  |  | 		if (this.building != null) { | 
			
		
	
		
			
				
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					|  |  |  |  | 			// Artillery Tower Captains use a hardcoded slot not first available
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					|  |  |  | @ -1617,8 +1615,6 @@ public class NPC extends AbstractCharacter {@@ -1617,8 +1615,6 @@ public class NPC extends AbstractCharacter { | 
			
		
	
		
			
				
					|  |  |  |  | 		if (npc.building == null) | 
			
		
	
		
			
				
					|  |  |  |  | 			return -1; | 
			
		
	
		
			
				
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					|  |  |  |  | 		BuildingModelBase buildingModel = BuildingModelBase.getModelBase(npc.building.getMeshUUID()); | 
			
		
	
		
			
				
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					|  |  |  |  | 		if (buildingModel == null) | 
			
		
	
	
		
			
				
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