|  |  | @ -3970,25 +3970,25 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             speed = 20f; //unarmed attack speed
 |  |  |  |             speed = 20f; //unarmed attack speed
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					|  |  |  |         if(this.effects != null) { |  |  |  |         //if(this.effects != null) {
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					|  |  |  |             for (Effect eff : this.effects.values()) { |  |  |  |         //    for (Effect eff : this.effects.values()) {
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					|  |  |  |                 for (AbstractEffectModifier mod : eff.getEffectModifiers()) { |  |  |  |         //        for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
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					|  |  |  |                     if (mod.modType.equals(ModType.WeaponSpeed)) { |  |  |  |         //            if (mod.modType.equals(ModType.WeaponSpeed)) {
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					|  |  |  |                         float modValue = 1 + mod.getPercentMod() * 0.01f; |  |  |  |         //                float modValue = 1 + mod.getPercentMod() * 0.01f;
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					|  |  |  |                         speed *= modValue; |  |  |  |         //                speed *= modValue;
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					|  |  |  |                     } |  |  |  |         //            }
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					|  |  |  |                 } |  |  |  |         //        }
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					|  |  |  |             } |  |  |  |         //    }
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					|  |  |  |             for (Effect eff : this.effects.values()) { |  |  |  |         //    for (Effect eff : this.effects.values()) {
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					|  |  |  |                 for (AbstractEffectModifier mod : eff.getEffectModifiers()) { |  |  |  |         //        for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
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					|  |  |  |                     if (mod.modType.equals(ModType.AttackDelay)) { |  |  |  |         //            if (mod.modType.equals(ModType.AttackDelay)) {
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					|  |  |  |                         float modValue = 1 + mod.getPercentMod() * 0.01f; |  |  |  |         //                float modValue = 1 + mod.getPercentMod() * 0.01f;
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					|  |  |  |                         speed *= modValue; |  |  |  |         //                speed *= modValue;
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					|  |  |  |                     } |  |  |  |         //            }
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					|  |  |  |                 } |  |  |  |         //        }
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					|  |  |  |             } |  |  |  |         //    }
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					|  |  |  |         } |  |  |  |         //}
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					|  |  |  |         if(this.bonuses!= null){ |  |  |  |         if(this.bonuses!= null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { |  |  |  |             for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) { |  |  |  |                 if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) { | 
			
		
	
	
		
		
			
				
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