@ -5,6 +5,7 @@ import engine.Enum.DispatchChannel;
				@@ -5,6 +5,7 @@ import engine.Enum.DispatchChannel;
					 
			
		
	
		
			
				
					import  engine.Enum.GameObjectType ;  
			
		
	
		
			
				
					import  engine.exception.MsgSendException ;  
			
		
	
		
			
				
					import  engine.gameManager.BuildingManager ;  
			
		
	
		
			
				
					import  engine.gameManager.DbManager ;  
			
		
	
		
			
				
					import  engine.gameManager.SessionManager ;  
			
		
	
		
			
				
					import  engine.gameManager.ZoneManager ;  
			
		
	
		
			
				
					import  engine.math.Bounds ;  
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -130,6 +131,14 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
				@@ -130,6 +131,14 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
					 
			
		
	
		
			
				
					                                    ErrorPopupMsg . sendErrorPopup ( player ,  166 ) ;  // There is no more favor in this shrine to loot
   
			
		
	
		
			
				
					                                    return  true ;   
			
		
	
		
			
				
					                                }   
			
		
	
		
			
				
					                                //loot elan stones
   
			
		
	
		
			
				
					                                MobLoot  elanStones  =  new  MobLoot ( player , ItemBase . getItemBase ( 1705032 ) , 1 , false ) ;   
			
		
	
		
			
				
					                                Item  promotedItem  =  elanStones . promoteToItem ( player ) ;   
			
		
	
		
			
				
					                                promotedItem . setNumOfItems ( shrine . getFavors ( ) ) ;   
			
		
	
		
			
				
					                                player . getCharItemManager ( ) . addItemToInventory ( promotedItem ) ;   
			
		
	
		
			
				
					                                DbManager . ItemQueries . UPDATE_NUM_ITEMS ( promotedItem , promotedItem . getNumOfItems ( ) , 1 ) ;   
			
		
	
		
			
				
					                                player . getCharItemManager ( ) . updateInventory ( ) ;   
			
		
	
		
			
				
					                                shrine . setFavors ( 0 ) ;   
			
		
	
		
			
				
					                                break ;   
			
		
	
		
			
				
					                            case  WAREHOUSE :   
			
		
	
		
			
				
					                                Warehouse  warehouse  =  Warehouse . warehouseByBuildingUUID . get ( building . getObjectUUID ( ) ) ;