|  |  |  | @ -260,12 +260,16 @@ public enum CombatManager {@@ -260,12 +260,16 @@ public enum CombatManager { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (target.getObjectType() == mbEnums.GameObjectType.Building) | 
			
		
	
		
			
				
					|  |  |  |  |                 hitChance = 100; | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             int passiveAnim = getSwingAnimation(null, null, slot.equals(mbEnums.EquipSlotType.RHELD)); | 
			
		
	
		
			
				
					|  |  |  |  |             if (attacker.charItemManager.getEquipped().get(slot) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 passiveAnim = getSwingAnimation(weapon.template, null, true); | 
			
		
	
		
			
				
					|  |  |  |  |             if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)){ | 
			
		
	
		
			
				
					|  |  |  |  |                 if (weapon != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     passiveAnim = getSwingAnimation(weapon.template, null, true); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             }else { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (attacker.charItemManager.getEquipped().get(slot) != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                     passiveAnim = getSwingAnimation(attacker.charItemManager.getEquipped().get(slot).template, null, true); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (ThreadLocalRandom.current().nextInt(100) > hitChance) { | 
			
		
	
		
			
				
					|  |  |  |  |                 TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim); | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
	
		
			
				
					|  |  |  | 
 |