forked from MagicBane/Server
				
			
				 2 changed files with 200 additions and 230 deletions
			
			
		| @ -0,0 +1,199 @@@@ -0,0 +1,199 @@ | ||||
| package engine.gameManager; | ||||
| 
 | ||||
| import engine.Enum; | ||||
| import engine.exception.MsgSendException; | ||||
| import engine.net.Dispatch; | ||||
| import engine.net.DispatchMessage; | ||||
| import engine.net.client.ClientConnection; | ||||
| import engine.net.client.msg.LootMsg; | ||||
| import engine.net.client.msg.TransferItemFromEquipToInventoryMsg; | ||||
| import engine.net.client.msg.UpdateGoldMsg; | ||||
| import engine.objects.*; | ||||
| import engine.server.MBServerStatics; | ||||
| import org.pmw.tinylog.Logger; | ||||
| 
 | ||||
| import static engine.math.FastMath.sqr; | ||||
| 
 | ||||
| public class LootActionManager { | ||||
|     public static void loot(LootMsg msg, ClientConnection origin) throws MsgSendException { | ||||
|         PlayerCharacter player = SessionManager.getPlayerCharacter(origin); | ||||
|         if (player == null || !player.isAlive() || player.getAltitude() > 0) { | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         Item item = msg.getItem(); | ||||
|         if (item == null) { | ||||
|             return; | ||||
|         } | ||||
| 
 | ||||
|         if (item.lootLock.tryLock()) { | ||||
|             try { | ||||
|                 handleLoot(msg, player, item, origin); | ||||
|             } catch (Exception e) { | ||||
|                 Logger.info(e.getMessage()); | ||||
|             } finally { | ||||
|                 item.lootLock.unlock(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static void handleLoot(LootMsg msg, PlayerCharacter player, Item item, ClientConnection origin) { | ||||
|         int targetType = msg.getTargetType(); | ||||
|         int targetID = msg.getTargetID(); | ||||
| 
 | ||||
|         if (!isValidTargetType(targetType)) { | ||||
|             targetType = msg.getSourceID2(); | ||||
|             targetID = msg.getUnknown01(); | ||||
|         } | ||||
| 
 | ||||
|         AbstractCharacter targetCharacter; | ||||
|         Corpse corpse; | ||||
| 
 | ||||
|         if (isCharacterOrMob(targetType)) { | ||||
|             targetCharacter = getTargetCharacter(targetType, targetID); | ||||
|             if (targetCharacter == null || isInvalidLootTarget(player, targetCharacter)) { | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (!lootCharacter(player, item, origin, targetCharacter)) { | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             handleCharacterLoot(player, msg, item, targetCharacter); | ||||
|         } else if (targetType == Enum.GameObjectType.Corpse.ordinal()) { | ||||
|             corpse = Corpse.getCorpse(targetID); | ||||
|             if (corpse == null || isTooFarToLoot(player, corpse)) { | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             if (!lootCorpse(player, item, origin, corpse)) { | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             handleCorpseLoot(player, msg, item, corpse); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static boolean isValidTargetType(int targetType) { | ||||
|         return targetType == Enum.GameObjectType.PlayerCharacter.ordinal() || | ||||
|                 targetType == Enum.GameObjectType.Mob.ordinal() || | ||||
|                 targetType == Enum.GameObjectType.Corpse.ordinal(); | ||||
|     } | ||||
| 
 | ||||
|     private static boolean isCharacterOrMob(int targetType) { | ||||
|         return targetType == Enum.GameObjectType.PlayerCharacter.ordinal() || | ||||
|                 targetType == Enum.GameObjectType.Mob.ordinal() || | ||||
|                 targetType == Enum.GameObjectType.NPC.ordinal(); | ||||
|     } | ||||
| 
 | ||||
|     private static AbstractCharacter getTargetCharacter(int targetType, int targetID) { | ||||
|         if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) { | ||||
|             return PlayerCharacter.getFromCache(targetID); | ||||
|         } else if (targetType == Enum.GameObjectType.NPC.ordinal()) { | ||||
|             return NPC.getFromCache(targetID); | ||||
|         } else if (targetType == Enum.GameObjectType.Mob.ordinal()) { | ||||
|             return Mob.getFromCache(targetID); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     private static boolean isInvalidLootTarget(PlayerCharacter player, AbstractCharacter target) { | ||||
|         return target.equals(player) || | ||||
|                 (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && | ||||
|                         player.getObjectUUID() != target.getObjectUUID() && | ||||
|                         ((PlayerCharacter) target).isInSafeZone()) || | ||||
|                 player.getLoc().distanceSquared2D(target.getLoc()) > sqr(MBServerStatics.LOOT_RANGE) || | ||||
|                 target.isAlive(); | ||||
|     } | ||||
| 
 | ||||
|     private static boolean isTooFarToLoot(PlayerCharacter player, Corpse corpse) { | ||||
|         return player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE); | ||||
|     } | ||||
| 
 | ||||
|     private static boolean lootCharacter(PlayerCharacter player, Item item, ClientConnection origin, AbstractCharacter target) { | ||||
|         if (!GroupManager.goldSplit(player, item, origin, target)) { | ||||
|             if (target.getCharItemManager() != null) { | ||||
|                 Item itemRet = target.getCharItemManager().lootItemFromMe(item, player, origin); | ||||
|                 if (target.getObjectType() == Enum.GameObjectType.Mob && itemRet != null && item.getObjectType() == Enum.GameObjectType.MobLoot) { | ||||
|                     handleMobEquipmentLoot(player, target); | ||||
|                 } | ||||
|                 return itemRet != null; | ||||
|             } | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     private static void handleMobEquipmentLoot(PlayerCharacter player, AbstractCharacter target) { | ||||
|         Mob mobTarget = (Mob) target; | ||||
|         for (MobEquipment equip : mobTarget.getEquip().values()) { | ||||
|             TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.getSlot()); | ||||
|             DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, Enum.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | ||||
| 
 | ||||
|             LootMsg lootMsg = new LootMsg(0, 0, target.getObjectType().ordinal(), target.getObjectUUID(), equip); | ||||
|             Dispatch dispatch = Dispatch.borrow(player, lootMsg); | ||||
|             DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private static boolean lootCorpse(PlayerCharacter player, Item item, ClientConnection origin, Corpse corpse) { | ||||
|         Item itemRet = null; | ||||
|         if (player.getObjectUUID() == corpse.getBelongsToID()) { | ||||
|             itemRet = corpse.lootItem(item, player); | ||||
|         } else if (!GroupManager.goldSplit(player, item, origin, corpse)) { | ||||
|             itemRet = corpse.lootItem(item, player); | ||||
|         } | ||||
|         return itemRet != null; | ||||
|     } | ||||
| 
 | ||||
|     private static void handleCharacterLoot(PlayerCharacter player, LootMsg msg, Item item, AbstractCharacter target) { | ||||
|         if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) { | ||||
|             updateGold(player, target); | ||||
|         } else { | ||||
|             dispatchLootMessage(player, msg, target, item); | ||||
|         } | ||||
|         sendGroupLootMessage(player, item); | ||||
|     } | ||||
| 
 | ||||
|     private static void handleCorpseLoot(PlayerCharacter player, LootMsg msg, Item item, Corpse corpse) { | ||||
|         if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) { | ||||
|             updateGold(player, corpse); | ||||
|         } else { | ||||
|             DispatchMessage.dispatchMsgToInterestArea(corpse, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); | ||||
|         } | ||||
|         sendGroupLootMessage(player, item); | ||||
|     } | ||||
| 
 | ||||
|     private static void updateGold(PlayerCharacter player, AbstractWorldObject target) { | ||||
|         UpdateGoldMsg updateTargetGold = new UpdateGoldMsg(target); | ||||
|         updateTargetGold.configure(); | ||||
|         DispatchMessage.dispatchMsgToInterestArea(target, updateTargetGold, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | ||||
| 
 | ||||
|         UpdateGoldMsg ugm = new UpdateGoldMsg(player); | ||||
|         ugm.configure(); | ||||
|         Dispatch dispatch = Dispatch.borrow(player, ugm); | ||||
|         DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); | ||||
|     } | ||||
| 
 | ||||
|     private static void dispatchLootMessage(PlayerCharacter player, LootMsg msg, AbstractCharacter target, Item item) { | ||||
|         msg.setSourceType1(0); | ||||
|         msg.setSourceType2(0); | ||||
|         msg.setSourceID1(0); | ||||
|         msg.setSourceID2(0); | ||||
|         Dispatch dispatch = Dispatch.borrow(player, msg); | ||||
|         DispatchMessage.dispatchMsgToInterestArea(target, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); | ||||
| 
 | ||||
|         LootMsg newItemMsg = new LootMsg(Enum.GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, item); | ||||
|         dispatch = Dispatch.borrow(player, newItemMsg); | ||||
|         DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); | ||||
|     } | ||||
| 
 | ||||
|     private static void sendGroupLootMessage(PlayerCharacter player, Item item) { | ||||
|         Group group = GroupManager.getGroup(player); | ||||
|         if (group != null && group.getSplitGold() && !item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) { | ||||
|             String name = item.getName(); | ||||
|             String text = player.getFirstName() + " has looted " + name + '.'; | ||||
|             ChatManager.chatGroupInfoCanSee(player, text); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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