|  |  | @ -4884,6 +4884,7 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(this.charItemManager != null && this.charItemManager.getGoldInventory() != null && this.charItemManager.getGoldInventory().getNumOfItems() < 1000) { |  |  |  |                     if(this.charItemManager != null && this.charItemManager.getGoldInventory() != null && this.charItemManager.getGoldInventory().getNumOfItems() < 1000) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         this.getCharItemManager().addGoldToInventory(1000, false); |  |  |  |                         this.getCharItemManager().addGoldToInventory(1000, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         this.getCharItemManager().addItemToInventory(new MobLoot(this, ItemBase.getItemBase(980066), 1, false).promoteToItem(this)); |  |  |  |                         this.getCharItemManager().addItemToInventory(new MobLoot(this, ItemBase.getItemBase(980066), 1, false).promoteToItem(this)); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         this.getCharItemManager().updateInventory(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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