|  |  | @ -3970,28 +3970,35 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             speed = 20f; //unarmed attack speed
 |  |  |  |             speed = 20f; //unarmed attack speed
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					|  |  |  |         //if (weapon != null) {
 |  |  |  |         if(this.effects != null) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
 |  |  |  |             for (Effect eff : this.effects.values()) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             for(Effect eff : this.effects.values()){ |  |  |  |                 for (AbstractEffectModifier mod : eff.getEffectModifiers()) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |                     if (mod.modType.equals(ModType.WeaponSpeed)) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mod.modType.equals(ModType.WeaponSpeed)){ |  |  |  |                         float modValue = 1 + mod.getPercentMod() * 0.01f; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         float modValue = 1 +  mod.getPercentMod() * 0.01f; |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         speed *= modValue; |  |  |  |                         speed *= modValue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         //}
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					|  |  |  |         //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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					|  |  |  |         for(Effect eff : this.effects.values()){ |  |  |  |             for (Effect eff : this.effects.values()) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |  |  |  |                 for (AbstractEffectModifier mod : eff.getEffectModifiers()) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 if(mod.modType.equals(ModType.AttackDelay)){ |  |  |  |                     if (mod.modType.equals(ModType.AttackDelay)) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     float modValue = 1 +  mod.getPercentMod() * 0.01f; |  |  |  |                         float modValue = 1 + mod.getPercentMod() * 0.01f; | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         speed *= modValue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if(this.bonuses!= null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     float modValue = 1 + mod.getPercentMod() * 0.01f; | 
			
		
	
		
		
			
				
					
					|  |  |  |                     speed *= modValue; |  |  |  |                     speed *= modValue; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (speed < 10) |  |  |  |         if (speed < 10) | 
			
		
	
		
		
			
				
					
					|  |  |  |             speed = 10; |  |  |  |             speed = 10; | 
			
		
	
		
		
			
				
					
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