@ -9,12 +9,16 @@
				@@ -9,12 +9,16 @@
					 
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					package  engine.objects ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					import  engine.gameManager.BuildingManager ;  
			
		
	
		
			
				
					import  engine.gameManager.DbManager ;  
			
		
	
		
			
				
					import  engine.math.Vector3fImmutable ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					import  java.sql.ResultSet ;  
			
		
	
		
			
				
					import  java.sql.SQLException ;  
			
		
	
		
			
				
					import  java.util.ArrayList ;  
			
		
	
		
			
				
					import  java.util.Collections ;  
			
		
	
		
			
				
					import  java.util.HashMap ;  
			
		
	
		
			
				
					import  java.util.List ;  
			
		
	
		
			
				
					import  java.util.concurrent.ConcurrentHashMap ;  
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					
 
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -122,6 +126,35 @@ public class BuildingLocation extends AbstractGameObject {
				@@ -122,6 +126,35 @@ public class BuildingLocation extends AbstractGameObject {
					 
			
		
	
		
			
				
						public  void  updateDatabase ( )  {   
			
		
	
		
			
				
						}   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						public  static  void  loadBuildingLocations ( )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							ArrayList < BuildingLocation >  buildingLocations  =  DbManager . BuildingLocationQueries . LOAD_ALL_BUILDING_LOCATIONS ( ) ;   
			
		
	
		
			
				
							HashMap < Integer ,  ArrayList < BuildingLocation > >  locationCollection  =  new  HashMap < > ( ) ;   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							// Only slot locations and stuck locations are currently loaded.
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							for  ( BuildingLocation  buildingLocation  :  buildingLocations )  {   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
								switch  ( buildingLocation . type )  {   
			
		
	
		
			
				
									case  6 :   
			
		
	
		
			
				
										locationCollection  =  BuildingManager . _slotLocations ;   
			
		
	
		
			
				
										break ;   
			
		
	
		
			
				
									case  8 :   
			
		
	
		
			
				
										locationCollection  =  BuildingManager . _stuckLocations ;   
			
		
	
		
			
				
										break ;   
			
		
	
		
			
				
								}   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
								// Add location to the collection in BuildingManager
   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
								if  ( locationCollection . containsKey ( buildingLocation . buildingUUID ) )   
			
		
	
		
			
				
									locationCollection . get ( buildingLocation . buildingUUID ) . add ( buildingLocation ) ;   
			
		
	
		
			
				
									else  {   
			
		
	
		
			
				
									locationCollection . put ( buildingLocation . buildingUUID ,  new  ArrayList < > ( ) ) ;   
			
		
	
		
			
				
									locationCollection . get ( buildingLocation . buildingUUID ) . add ( buildingLocation ) ;   
			
		
	
		
			
				
									}   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
							}   
			
		
	
		
			
				
						}   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
						public  static  void  loadAllLocations ( )  {   
			
		
	
		
			
				
							ArrayList < BuildingLocation >  bls  =  DbManager . BuildingLocationQueries . LOAD_ALL_BUILDING_LOCATIONS ( ) ;