|  |  | @ -220,7 +220,7 @@ public class Bounds { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //player is inside building region, skip collision check. we only do collision from the outside.
 |  |  |  |             //player is inside building region, skip collision check. we only do collision from the outside.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (player.region != null && player.region.parentBuildingID == building.getObjectUUID()) |  |  |  |             if (player.region != null && player.region.parentBuildingID == building.getObjectUUID()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (building.getBounds().colliders == null) |  |  |  |             if (building.getBounds() == null || building.getBounds().colliders == null) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (Colliders collider : building.getBounds().colliders) { |  |  |  |             for (Colliders collider : building.getBounds().colliders) { | 
			
		
	
	
		
		
			
				
					|  |  | 
 |