|  |  | @ -3929,10 +3929,12 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
 |  |  |  |             //(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
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					|  |  |  |             float atr = 0; |  |  |  |             float atr = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             int primaryStat; |  |  |  |             int primaryStat; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(weaponBase != null && !weaponBase.isStrBased()){ |  |  |  |             int dexMod = this.getDexMod(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 primaryStat = this.statDexCurrent; |  |  |  |             int strMod = this.getStrMod(); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             }else{ |  |  |  |             if(weaponBase != null && weaponBase.isStrBased()){ | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 primaryStat = this.statStrCurrent; |  |  |  |                 primaryStat = this.statStrCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             }else{ | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 primaryStat = this.statDexCurrent; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
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					|  |  |  |             atr = (primaryStat * 0.5f) + (skillPercentage * 4) + (masteryPercentage * 3); |  |  |  |             atr = (primaryStat * 0.5f) + (skillPercentage * 4) + (masteryPercentage * 3); | 
			
		
	
	
		
		
			
				
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