@ -3929,10 +3929,12 @@ public class PlayerCharacter extends AbstractCharacter {
				@@ -3929,10 +3929,12 @@ public class PlayerCharacter extends AbstractCharacter {
					 
			
		
	
		
			
				
					            //(Primary Stat / 2) + (Weapon Skill * 4) + (Weapon Mastery * 3) + (ATR Enchantments) * 1.stance modifier
   
			
		
	
		
			
				
					            float  atr  =  0 ;   
			
		
	
		
			
				
					            int  primaryStat ;   
			
		
	
		
			
				
					            if ( weaponBase  ! =  null  & &  ! weaponBase . isStrBased ( ) ) {   
			
		
	
		
			
				
					                primaryStat   =  this . statDexCurrent ;   
			
		
	
		
			
				
					            } else {   
			
		
	
		
			
				
					            int  dexMod  =  this . getDexMod ( ) ;   
			
		
	
		
			
				
					            int  strMod =  this . getStrMod ( ) ;   
			
		
	
		
			
				
					            if ( weaponBase  ! =  null  & &  weaponBase . isStrBased ( ) ) {   
			
		
	
		
			
				
					                primaryStat  =  this . statStrCurrent ;   
			
		
	
		
			
				
					            } else {   
			
		
	
		
			
				
					                primaryStat  =  this . statDexCurrent ;   
			
		
	
		
			
				
					            }   
			
		
	
		
			
				
					
 
			
		
	
		
			
				
					            atr  =  ( primaryStat  *  0 . 5f )  +  ( skillPercentage  *  4 )  +  ( masteryPercentage  *  3 ) ;